/// <summary>
 /// 贮存Unity GameObject;
 /// </summary>
 /// <param name="asset"></param>
 public void ReleaseUnityObject(Object asset)
 {
     if (null == asset)
     {
         return;
     }
     _unityObjectPool.ReleaseUnityObject(asset);
 }
 /// <summary>
 /// 贮存Unity GameObject;
 /// </summary>
 /// <param name="obj"></param>
 public void ReleaseUnityObject(Object obj)
 {
     if (null == obj)
     {
         return;
     }
     _unityObjectPool.ReleaseUnityObject(obj);
 }