/// <summary> /// 贮存Unity GameObject; /// </summary> /// <param name="asset"></param> public void ReleaseUnityObject(Object asset) { if (null == asset) { return; } _unityObjectPool.ReleaseUnityObject(asset); }
/// <summary> /// 贮存Unity GameObject; /// </summary> /// <param name="obj"></param> public void ReleaseUnityObject(Object obj) { if (null == obj) { return; } _unityObjectPool.ReleaseUnityObject(obj); }