void OnDisable() { UnityEventManager.StopListeningInt("UpdateFood", SetFood); UnityEventManager.StopListeningInt("UpdateHealth", SetHealth); }
protected override void OnDisable() { base.OnDisable(); UnityEventManager.StopListeningInt("PlaceFarmFlag", UpdateFlagLocation); }
void OnDisable() { UnityEventManager.StopListeningInt("Score", CountKilled); ObjectPool.CloseDictionary(); }
void OnDisable() { UnityEventManager.StopListeningInt("Score", AddPoints); UnityEventManager.StopListening("NewWave", AddWave); }
void OnDisable() { SceneManager.sceneLoaded -= OnSceneLoaded; UnityEventManager.StopListeningInt("MoMDeath", IsGameOver); UnityEventManager.StopListening("StartGame", StartNewGame); }
void OnDisable() { //UnityEventManager.StopListeningInt("Score", AddPoints); UnityEventManager.StopListeningInt(variableName + "Event", AddValue); }
protected override void OnDisable() { base.OnDisable(); UnityEventManager.StopListeningInt("TargetUnavailable", TargetLost); //StopCoroutine(Idle()); }