Esempio n. 1
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	void OnDisable()
	{
		UnityEventManager.StopListeningInt("UpdateFood", SetFood);
		UnityEventManager.StopListeningInt("UpdateHealth", SetHealth);
	}
Esempio n. 2
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 protected override void OnDisable()
 {
     base.OnDisable();
     UnityEventManager.StopListeningInt("PlaceFarmFlag", UpdateFlagLocation);
 }
Esempio n. 3
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 void OnDisable()
 {
     UnityEventManager.StopListeningInt("Score", CountKilled);
     ObjectPool.CloseDictionary();
 }
Esempio n. 4
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 void OnDisable()
 {
     UnityEventManager.StopListeningInt("Score", AddPoints);
     UnityEventManager.StopListening("NewWave", AddWave);
 }
Esempio n. 5
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 void OnDisable()
 {
     SceneManager.sceneLoaded -= OnSceneLoaded;
     UnityEventManager.StopListeningInt("MoMDeath", IsGameOver);
     UnityEventManager.StopListening("StartGame", StartNewGame);
 }
Esempio n. 6
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 void OnDisable()
 {
     //UnityEventManager.StopListeningInt("Score", AddPoints);
     UnityEventManager.StopListeningInt(variableName + "Event", AddValue);
 }
Esempio n. 7
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 protected override void OnDisable()
 {
     base.OnDisable();
     UnityEventManager.StopListeningInt("TargetUnavailable", TargetLost);
     //StopCoroutine(Idle());
 }