示例#1
0
 protected override void Death()
 {
     base.Death();
     UnityEventManager.StopListeningBool("DayTime", DaySwitch);
 }
示例#2
0
 protected override void OnDisable()
 {
     base.OnDisable();
     UnityEventManager.StopListeningBool("DayTime", DaySwitch);
 }
示例#3
0
 void OnDisable()
 {
     UnityEventManager.StopListeningBool("DayTime", DaySwitch);
 }