protected override void Death() { base.Death(); UnityEventManager.StopListeningBool("DayTime", DaySwitch); }
protected override void OnDisable() { base.OnDisable(); UnityEventManager.StopListeningBool("DayTime", DaySwitch); }
void OnDisable() { UnityEventManager.StopListeningBool("DayTime", DaySwitch); }