static int _m_SetMaskLayer(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.GameObject __cl_gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1); try { { int _layer = LuaAPI.xlua_tointeger(L, 2); __cl_gen_to_be_invoked.SetMaskLayer(_layer); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }