static int SampleAnimation(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.GameObject __cl_gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1); try { { UnityEngine.AnimationClip animation = (UnityEngine.AnimationClip)translator.GetObject(L, 2, typeof(UnityEngine.AnimationClip)); float time = (float)LuaAPI.lua_tonumber(L, 3); __cl_gen_to_be_invoked.SampleAnimation(animation, time); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }