static int _m_ExtAddChild(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.GameObject __cl_gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1); int __gen_param_count = LuaAPI.lua_gettop(L); if(__gen_param_count == 1) { UnityEngine.GameObject __cl_gen_ret = __cl_gen_to_be_invoked.ExtAddChild( ); translator.Push(L, __cl_gen_ret); return 1; } if(__gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string name = LuaAPI.lua_tostring(L, 2); UnityEngine.GameObject __cl_gen_ret = __cl_gen_to_be_invoked.ExtAddChild( name ); translator.Push(L, __cl_gen_ret); return 1; } if(__gen_param_count == 2&& translator.Assignable<UnityEngine.Object>(L, 2)) { UnityEngine.Object prefab = (UnityEngine.Object)translator.GetObject(L, 2, typeof(UnityEngine.Object)); UnityEngine.GameObject __cl_gen_ret = __cl_gen_to_be_invoked.ExtAddChild( prefab ); translator.Push(L, __cl_gen_ret); return 1; } } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GameObject.ExtAddChild!"); }