static void set_IndicesPerPhase_4(ref object o, object v) { var h = GCHandle.Alloc(o, GCHandleType.Pinned); Unity.Jobs.LowLevel.Unsafe.JobRanges *p = (Unity.Jobs.LowLevel.Unsafe.JobRanges *)(void *) h.AddrOfPinnedObject(); p->IndicesPerPhase = (System.Int32)v; h.Free(); }
static void set_PhaseData_6(ref object o, object v) { var h = GCHandle.Alloc(o, GCHandleType.Pinned); Unity.Jobs.LowLevel.Unsafe.JobRanges *p = (Unity.Jobs.LowLevel.Unsafe.JobRanges *)(void *) h.AddrOfPinnedObject(); p->PhaseData = (System.IntPtr)v; h.Free(); }
static void set_TotalIterationCount_2(ref object o, object v) { var h = GCHandle.Alloc(o, GCHandleType.Pinned); Unity.Jobs.LowLevel.Unsafe.JobRanges *p = (Unity.Jobs.LowLevel.Unsafe.JobRanges *)(void *) h.AddrOfPinnedObject(); p->TotalIterationCount = (System.Int32)v; h.Free(); }