Пример #1
0
        static void set_IndicesPerPhase_4(ref object o, object v)
        {
            var h = GCHandle.Alloc(o, GCHandleType.Pinned);

            Unity.Jobs.LowLevel.Unsafe.JobRanges *p = (Unity.Jobs.LowLevel.Unsafe.JobRanges *)(void *) h.AddrOfPinnedObject();
            p->IndicesPerPhase = (System.Int32)v;
            h.Free();
        }
Пример #2
0
        static void set_PhaseData_6(ref object o, object v)
        {
            var h = GCHandle.Alloc(o, GCHandleType.Pinned);

            Unity.Jobs.LowLevel.Unsafe.JobRanges *p = (Unity.Jobs.LowLevel.Unsafe.JobRanges *)(void *) h.AddrOfPinnedObject();
            p->PhaseData = (System.IntPtr)v;
            h.Free();
        }
Пример #3
0
        static void set_TotalIterationCount_2(ref object o, object v)
        {
            var h = GCHandle.Alloc(o, GCHandleType.Pinned);

            Unity.Jobs.LowLevel.Unsafe.JobRanges *p = (Unity.Jobs.LowLevel.Unsafe.JobRanges *)(void *) h.AddrOfPinnedObject();
            p->TotalIterationCount = (System.Int32)v;
            h.Free();
        }