public void OnPlaceUnitDone(Tile tile) { Hero newHero = new Hero("Bred Hero"); newHero.Initialise(geneticToAdd); unitManager.AddHero(newHero, tile); }
public void OnPlaceUnitDone(Tile tile) { Hero newHero = new Hero("Bred Hero"); newHero.Initialise(geneticToAdd); unitManager.AddHero(newHero, tile); }