public override void Action(UnitBase _base) { //int uD = (int)_base.direction; //int temp = RandomInt(uD); _base.direction = direction; _base.ChangeDirection(); }
public override void SpotAction() { UnitBase u = PoolManager.instance.objectPooler.SpawnFromPool("Units", transform.position + MoveDir, Quaternion.identity); u.direction = direction; u.ChangeDirection(); }