private IEnumerator DoDamage(UnitBase unit) { unit.GetDamage(attackPower); yield return(new WaitForSeconds(1f)); isMove = false; OnMoveCompletedCall(); }
protected virtual void DamageFunc(UnitBase unitBase) { if (MultyManager.Inst != null) { if (unitBase.photonView != null && !unitBase.photonView.isMine) { unitBase.photonView.RPC("GetDamage", PhotonTargets.AllBufferedViaServer, m_nValue); } } else { unitBase.GetDamage(m_nValue); } }
protected void DamageFuncMove(UnitBase unitBase, int nX) { if (MultyManager.Inst != null) { if (unitBase.photonView != null && !unitBase.photonView.isMine) { unitBase.photonView.RPC("GetDamage", PhotonTargets.AllBufferedViaServer, m_nValue); unitBase.photonView.RPC("PanelMoveBack", PhotonTargets.AllBufferedViaServer, nX); } } else { unitBase.GetDamage(m_nValue); unitBase.PanelMoveBack(nX); } }
void OnTriggerEnter(Collider collider) { if (collider.GetComponent <UnitBase>() == null) { return; } UnitBase pBase = collider.GetComponent <UnitBase> (); if (pBase != m_Unit) { if (pBase.GetType() == m_Unit.GetType()) { return; } } pBase.GetDamage(m_Unit.GetAttackBase().nDmg); PooledThis(); }
private void DebugText(UnitBase unit, UnitBase selection) { float damage = unit.GetDamage(); float extraDamage = 0.0f; string damagetext = damage.ToString() + "(" + "+" + extraDamage.ToString() + ")"; if (unit.attackType == selection.weaknessType) { extraDamage = (damage * (selection.weaknessPercentage / 100.0f)); damagetext = damage.ToString() + "(" + "+" + extraDamage.ToString() + ")"; } if (unit.attackType == selection.resistanceType) { extraDamage = damage * (selection.resistancePercentage / 100.0f); damagetext = damage.ToString() + "(" + "-" + extraDamage.ToString() + ")"; } string temp = "\r\n" + unit.name + " Attacking: " + selection.name + " For " + damagetext + " DAMAGe"; this._controller.uiComponent.ChangeDebugText(temp); }
void OnTriggerEnter(Collider collider) { UnitBase pBase = collider.GetComponent <UnitBase> (); if (pBase != null) { if (pBase.GetType() != m_Unit.GetType()) { pBase.GetDamage(m_nValue); m_goEffect.SetActive(false); m_goEffect.SetActive(true); StopCoroutine(ExecuteCoroutine()); Invoke("PooledThis", 0.5f); return; } } Panel pCol = collider.transform.GetComponent <Panel> (); if (pCol != null) { int nX = pCol.GetPoint().nX; int nZ = pCol.GetPoint().nZ; if (PhotonNetwork.room != null) { ChangePanelColor(pCol, nX, nZ); } else { ChangePanelColor(pCol); } } StopCoroutine(ExecuteCoroutine()); Invoke("PooledThis", 0.25f); }