public static void ReadPosition(ref UdpBitStream bitStream, ref UdpBitStream outstream, bool print = true, bool mirror = false, string pre = "") { UnityEngine.Vector3 pos = new UnityEngine.Vector3(bitStream.ReadFloat(), bitStream.ReadFloat(), bitStream.ReadFloat()); if (print) { UnityEngine.Debug.Log(pre + pos); } if (mirror) { WritePosition(ref outstream, pos); } }