private void Checknewweapon() { if (weapontype == 1) { if (lb.weapon1picked == false) { lb.weapon1picked = true; uImanager.newweaponicon.sprite = uImanager.weapon1M; uImanager.Playnewweaponanim(); } } if (weapontype == 3) { if (lb.weapon3picked == false) { lb.weapon3picked = true; uImanager.newweaponicon.sprite = uImanager.weapon3M; uImanager.Playnewweaponanim(); } } }