private void HandleOnGroupDead() { groupCtrl.Enable(false); PoolManager.instance.ResetPoolObjects(ObjectTypes.Boss1Bullet); PoolManager.instance.ResetPoolObjects(ObjectTypes.PlayerBullet); UI_Controller currentUiCtrl = uiMng.GetCurrentUIController(); UIMenu_EndGame endGamePanel = currentUiCtrl.GetMenu <UIMenu_EndGame>(); if (endGamePanel != null) { endGamePanel.RetryButtonPressed += HandleOnRetry; currentUiCtrl.SetCurrentMenu <UIMenu_EndGame>(); } else { HandleOnRetry(); } }
public override void Enter() { uiMng = context.GetGameManager().GetUIManager(); currentUICtrl = uiMng.GetCurrentUIController(); mainMenuPanel = currentUICtrl.GetMenu <UIMenu_MainMenu>(); currentUICtrl.SetCurrentMenu <UIMenu_MainMenu>(); mainMenuPanel.StartButtonPressed += HandleStartButtonPressed; }
public override void Enter() { gm = context.GetGameManager(); uiMng = gm.GetUIManager(); uiMng.SetDefaultController(); uiMng.GetCurrentUIController().SetCurrentMenu <UIMenu_Loading>(); mainMenuSceneName = gm.GetSceneReferenceManager().GetMainMenuSceneName(); SceneManager.sceneLoaded += HandleOnSceneLoaded; SceneManager.LoadScene(mainMenuSceneName); }
public override void Enter() { gm = context.GetGameManager(); groupCtrl = gm.GetLevelManager().GetGroupController(); uiMng = context.GetGameManager().GetUIManager(); currentUICtrl = uiMng.GetCurrentUIController(); endGamePanel = currentUICtrl.GetMenu <UIMenu_EndGame>(); endGamePanel.RetryButtonPressed += HandleRetryButtonPressed; groupCtrl.Enable(false); currentUICtrl.SetCurrentMenu <UIMenu_EndGame>(); }
public override void Enter() { uiMng = context.GetGameManager().GetUIManager(); lvlMng = context.GetGameManager().GetLevelManager(); lvlSceneCtrl = lvlMng.GetLevelSceneController(); lvlPauseCtrl = lvlMng.GetLevelPauseController(); groupCtrl = lvlMng.GetGroupController(); groupCtrl.OnGroupDead += HandleOnGroupDead; lvlSceneCtrl.OnChangeLevelScene += HandleOnChangeLevelScene; lvlPauseCtrl.OnGamePause += HandleOnGamePause; uiMng.GetCurrentUIController().SetCurrentMenu <UIMenu_Gameplay>(); }
public override void Enter() { gm = context.GetGameManager(); uiMng = gm.GetUIManager(); uiMng.SetDefaultController(); uiMng.GetCurrentUIController().SetCurrentMenu <UIMenu_Loading>(); lvlMng = gm.GetLevelManager(); lvlMng.GetGroupController().Enable(false); PoolManager.instance.ResetPoolObjects(ObjectTypes.Boss1Bullet); PoolManager.instance.ResetPoolObjects(ObjectTypes.PlayerBullet); sceneToUnload = lvlMng.GetLevelSceneController().GetCurrentScene(); sceneToLoadName = lvlMng.GetLevelSceneController().GetNextSceneName(); SceneManager.sceneLoaded += HandleOnNewSceneLoaded; SceneManager.LoadScene(sceneToLoadName, LoadSceneMode.Additive); }
public override void Enter() { Time.timeScale = 0; uiMng = context.GetGameManager().GetUIManager(); currentUICtrl = uiMng.GetCurrentUIController(); lvlMng = context.GetGameManager().GetLevelManager(); lvlPauseCtrl = lvlMng.GetLevelPauseController(); groupCtrl = lvlMng.GetGroupController(); uiPausePanel = currentUICtrl.GetMenu <UIMenu_Pause>(); gameplayPanel = currentUICtrl.GetMenu <UIMenu_Gameplay>(); lvlPauseCtrl.OnGameUnpause += HandleOnGameUnpause; uiPausePanel.ResumeButtonPressed += HandleOnGameUnpause; uiPausePanel.MainMenuButtonPressed += HandleOnMainMenuButtonPressed; oldGroupStatus = groupCtrl.IsEnabled(); groupCtrl.Enable(false); currentUICtrl.SetCurrentMenu <UIMenu_Pause>(); }
/// <summary> /// Funzione che gestisce l'evento di retry button /// </summary> private void HandleRetryButtonPressed() { uiMng.SetDefaultController(); uiMng.GetCurrentUIController().SetCurrentMenu <UIMenu_Loading>(); PoolManager.instance.ResetPoolObjects(ObjectTypes.Boss1Bullet); PoolManager.instance.ResetPoolObjects(ObjectTypes.PlayerBullet); Scene sceneToReload = new Scene(); for (int i = 0; i < SceneManager.sceneCount; i++) { Scene currentScene = SceneManager.GetSceneAt(i); if (currentScene.name != gm.GetSceneReferenceManager().GetSwarmSceneName()) { sceneToReload = currentScene; break; } } SceneManager.sceneUnloaded += HandleOnSceneUnloaded; SceneManager.UnloadSceneAsync(sceneToReload); }