示例#1
0
    private void DeathSequence()
    {
        _UI_Manager.GameOverSequence();
        _spawnManager.OnPlayerDeath();

        GameObject newExplosion = Instantiate(_explosion);

        newExplosion.transform.position = this.transform.position;
        newExplosion.GetComponent <AudioSource>().Play();
        gameObject.GetComponent <SpriteRenderer>().enabled = false;
        _rightDamage.SetActive(false);
        _leftDamage.SetActive(false);
        _thruster.SetActive(false);
        Destroy(gameObject);
    }