protected override void OnUniqueIDAssigned() { base.OnUniqueIDAssigned(); if (UniqueId != -1) { UIUtils.AddVirtualTextureCount(); } }
protected override void CommonInit(int uniqueId) { base.CommonInit(uniqueId); m_channelTypeStr = Dummy; m_virtualChannel = GetChannel(0); ChangeChannels(); UIUtils.AddVirtualTextureCount(); m_channelTypeStr = Dummy; }
protected override void CommonInit(int uniqueId) { base.CommonInit(uniqueId); UIUtils.AddVirtualTextureCount(); ChangeChannels(); }