private void RefreshPowerGroup()
 {
     if (adapter != null)
     {
         if (powerConfigList.Count < 5)
         {
             return;
         }
         float curPower = adapter.CurPower;
         if (curPower <= 0)   //能量值小于0时候 隐藏能量条
         {
             _viewModel.PowerGroupActive = false;
         }
         else
         {
             _viewModel.PowerGroupActive = true;
             if (curPower != lastPower)
             {
                 if (powerTween != null)
                 {
                     powerTween.Kill();
                     powerTween = null;
                 }
                 powerTween = UIUtils.CallTween(curtTweenPower, curPower, (value) => { UpdateFunc(value); }, (value) => { CompleteFunc(value); }, 1f);
                 lastPower  = curPower;
             }
         }
     }
 }
示例#2
0
        private void RefreshDisappearHurtedItem(HurtedTweenData record)
        {
            if (record.Tween == null)
            {
                //新建一个tween
                record.Tween = UIUtils.CallTween(1, 0, (value) =>
                {
                    var image = record.Tran.GetComponent <Image>();
                    if (image)
                    {
                        image.color = new Color(image.color.r, image.color.g, image.color.b, value);
                    }
                    //根据摄像机朝向 设置当前角度
                    var selfPlayer = adapter.GetPlayerEntity();
                    //摄像机朝向
                    var forword   = selfPlayer.cameraObj.MainCamera.transform.forward;
                    var forwordxz = new Vector2(forword.x, forword.z);
                    // Debug.Log("camera:" + forwordxz.ToString());

                    //我的朝向
                    var myPos = selfPlayer.position.Value;
                    //攻击源方向
                    var damageSrcPos = new Vector3(record.Data.DamageSrcPos.x, 0, record.Data.DamageSrcPos.y);
                    var dir          = damageSrcPos - myPos;
                    var dirxz        = new Vector2(dir.x, dir.z);
                    // Debug.Log("source:" + dirxz.ToString());

                    var cross = dirxz.x * forwordxz.y - dirxz.y * forwordxz.x;
                    var angle = Vector2.Angle(dirxz, forwordxz) * -Mathf.Sign(cross);
                    // Debug.Log("angle:" + angle.ToString());

                    var hurtedData      = record.Data;
                    var go              = record.Tran;
                    var temRate         = (hurtedData.HurtedNum / 100);
                    temRate             = Mathf.Clamp01(temRate);
                    image.fillAmount    = temRate * hurtedUnitWidth;
                    var adjustedAngel   = image.fillAmount * 360;
                    go.localEulerAngles = new Vector3(0, 0, angle + adjustedAngel / 2);
                    // Debug.Log("tt:" + go.localEulerAngles.z);
                },
                                                 (value) =>
                {
                    pool.DespawnGo(record.Tran);
                    record.Tran  = null;
                    record.Tween = null;
                    record.Data  = null;
                    hurtedRecord.Remove(record.Num);
                },
                                                 hurtedTweenDuring);
            }
        }
        //OnUiRender
        public void RefreshGui()
        {
            if (isGameObjectCreated)
            {
                var info = adapter.RangeInfo;
                if (info != null)
                {
                    if (InView(info.contactPos))
                    {
                        _viewModel.rootActiveSelf = true;

                        //刷新距离
                        var distance = info.distance > 999 ? 999 : info.distance;
                        _viewModel.titleText = distance + I2.Loc.ScriptLocalization.client_common.word17;

                        contactPos = info.contactPos;
                        if (disappearTween != null)
                        {
                            disappearTween.Kill();
                        }
                        //开始倒计时
                        disappearTween = UIUtils.CallTween(1, 0,
                                                           null,
                                                           (value) =>
                        {
                            disappearTween            = null;
                            _viewModel.rootActiveSelf = false;
                        },
                                                           disappearTime);
                    }
                    else
                    {
                        Debug.Log("out in view");
                    }
                    adapter.RangeInfo = null;
                }
            }
        }
示例#4
0
        private void UpdatePlayStatue(ref Vector2 referPos, MiniMapTeamPlayInfo data, MapLevel mapLevel)
        {
            var shiftVec = data.Pos.ShiftedUIVector2();

            if (referPos.Equals(_referPos) && data.Statue.Equals(_miniMapPlayStatue) &&
                shiftVec.Equals(_infoPos) && data.ShootingCount.Equals(_shootingCount))
            {
                return;
            }
            _referPos          = referPos;
            _miniMapPlayStatue = data.Statue;
            _infoPos           = shiftVec;
            _shootingCount     = data.ShootingCount;

            switch (data.Statue)
            {
            case MiniMapPlayStatue.NORMAL:        //常态
            {
                UIUtils.SetActive(number, !MapLevel.Min.Equals(mapLevel));
                UIUtils.SetActive(stateIcon, false);
                if (data.IsPlayer)
                {
                    UIUtils.SetActive(loftIcon, false);
                }
                else
                {
//                            UIUtils.SetActive(loftIcon, true);
//                            var temperSprite = SpriteComon.GetInstance().GetSpriteByName("Loft_icon");
//                            if (temperSprite != null && loftIconImage.sprite != temperSprite)
//                            {
//                                loftIconImage.sprite = temperSprite;
//                            }
//
//                            if (data.Pos.y > referPos.y)       //上方
//                            {
//                                if (loftIcon.transform.localScale != Vector3.one)
//                                    loftIcon.transform.localScale = Vector3.one;
//                            }
//                            else if (data.Pos.y <= referPos.y)   //下方
//                            {
//                                if (loftIcon.transform.localScale != new UnityEngine.Vector3(1, -1, 1))
//                                    loftIcon.transform.localScale = new UnityEngine.Vector3(1, -1, 1);
//                            }
                }

                if (data.ShootingCount > 0)           //在射击状态下
                {
                    if (!tranCTween.ContainsKey(tran) || tranCTween[tran] == null)
                    {
                        var temperTween = UIUtils.CallTween(1, 1.5f, (value) =>
                            {
                                bgRectTf.localScale = new UnityEngine.Vector3((float)value, (float)value, 1.0f);
                            },
                                                            (value) =>
                            {
                                bgRectTf.localScale = Vector3.one;
                                data.ShootingCount--;
                                tranCTween[tran].Kill();
                                tranCTween[tran] = null;
                            },
                                                            0.1f);

                        if (!tranCTween.ContainsKey(tran))
                        {
                            tranCTween.Add(tran, temperTween);
                        }
                        else
                        {
                            tranCTween[tran] = temperTween;
                        }
                    }
                }
                else
                {
                    if (tranCTween.ContainsKey(tran) && tranCTween[tran] != null)
                    {
                        tranCTween[tran].Kill();
                        tranCTween[tran] = null;
                    }
                    if (bgRectTf.localScale != Vector3.one)
                    {
                        bgRectTf.localScale = Vector3.one;
                    }
                }
            }
            break;

            case MiniMapPlayStatue.TIAOSAN:        //跳伞
            {
                UIUtils.SetActive(number, false);
                UIUtils.SetActive(loftIcon, false);
                UIUtils.SetActive(stateIcon, true);

                var temperSprite = SpriteComon.GetInstance().GetSpriteByName("icon_parachute");
                if (temperSprite != null && stateIconImage.sprite != temperSprite)
                {
                    stateIconImage.sprite = temperSprite;
                }
            }
            break;

            case MiniMapPlayStatue.ZAIJU:        //载具
            {
                UIUtils.SetActive(number, false);
                UIUtils.SetActive(loftIcon, false);
                UIUtils.SetActive(stateIcon, true);

                var temperSprite = SpriteComon.GetInstance().GetSpriteByName("icon_drive");
                if (temperSprite != null && stateIconImage.sprite != temperSprite)
                {
                    stateIconImage.sprite = temperSprite;
                }
            }
            break;

            case MiniMapPlayStatue.HURTED:        //受伤
            {
                UIUtils.SetActive(number, false);
                UIUtils.SetActive(loftIcon, false);
                UIUtils.SetActive(stateIcon, true);

                var temperSprite = SpriteComon.GetInstance().GetSpriteByName("icon_hurt");
                if (temperSprite != null && stateIconImage.sprite != temperSprite)
                {
                    stateIconImage.sprite = temperSprite;
                }
            }
            break;

            case MiniMapPlayStatue.DEAD:        //死亡
            {
                UIUtils.SetActive(number, false);
                UIUtils.SetActive(loftIcon, false);
                UIUtils.SetActive(stateIcon, true);

                var temperSprite = SpriteComon.GetInstance().GetSpriteByName("icon_die");
                if (temperSprite != null && stateIconImage.sprite != temperSprite)
                {
                    stateIconImage.sprite = temperSprite;
                }
            }
            break;

            default:
            {
                UIUtils.SetActive(number, false);
                UIUtils.SetActive(loftIcon, false);
                UIUtils.SetActive(stateIcon, false);
            }
            break;
            }
        }
示例#5
0
        private void RefreshAttack()
        {
            var number = adapter.AttackNum;

            if (number > 0)
            {
                if (disAppearRedTween != null)
                {
                    disAppearRedTween.Kill();
                    disAppearRedTween        = null;
                    _viewModel.ImageRedColor = Color.white;
                }

                if (disAppearWhiteTween != null)
                {
                    disAppearWhiteTween.Kill();
                    disAppearWhiteTween        = null;
                    _viewModel.ImageWhiteColor = Color.white;
                }

                float imgSize = 0;
                if (number >= 75)
                {
                    imgSize = 100;
                }
                else if (number >= 50 && number < 75)
                {
                    imgSize = 50 * 1.7f;
                }
                else if (number >= 25 && number < 50)
                {
                    imgSize = 50 * 1.4f;
                }
                else if (number >= 0 && number < 25)
                {
                    imgSize = 50;
                }

                if (adapter.IsBurstHeart)  //爆头
                {
                    _viewModel.ImageWhiteActive = false;
                    _viewModel.ImageRedActive   = true;

                    //更新大小
                    if (lastAttackNum != number)
                    {
                        _viewModel.ImageRedSize = new Vector2(imgSize, imgSize);
                    }
                }
                else
                {
                    _viewModel.ImageWhiteActive = true;
                    _viewModel.ImageRedActive   = false;

                    //更新大小
                    if (lastAttackNum != number)
                    {
                        _viewModel.ImageWhiteSize = new Vector2(imgSize, imgSize);
                    }
                }

                lastAttackNum = number;
            }
            else
            {
                _viewModel.ImageWhiteActive = false;
                _viewModel.ImageRedActive   = false;

                //淡出
                if (_viewModel.ImageRedActive && disAppearRedTween == null)
                {
                    _viewModel.ImageRedColor = Color.white;
                    disAppearRedTween        = UIUtils.CallTween(1, 0,
                                                                 (value) =>
                    {
                        _viewModel.ImageRedColor = new Color(_viewModel.ImageRedColor.r, _viewModel.ImageRedColor.g, _viewModel.ImageRedColor.b, value);
                    },
                                                                 (value) =>
                    {
                        disAppearRedTween         = null;
                        _viewModel.ImageRedColor  = Color.white;
                        _viewModel.ImageRedActive = false;
                    },
                                                                 disAppearTweenTime);
                }
                else if (_viewModel.ImageWhiteActive && disAppearWhiteTween == null)
                {
                    _viewModel.ImageWhiteColor = Color.white;
                    disAppearWhiteTween        = UIUtils.CallTween(1, 0,
                                                                   (value) =>
                    {
                        _viewModel.ImageWhiteColor = new Color(_viewModel.ImageWhiteColor.r, _viewModel.ImageWhiteColor.g, _viewModel.ImageWhiteColor.b, value);
                    },
                                                                   (value) =>
                    {
                        disAppearWhiteTween         = null;
                        _viewModel.ImageWhiteColor  = Color.white;
                        _viewModel.ImageWhiteActive = false;
                    },
                                                                   disAppearTweenTime);
                }
            }
        }
示例#6
0
        private void RefreshCrossHair(float interval)
        {
            SelectTypePanel(adapter.Type);


            switch (adapter.Type)
            {
            case CrossHairType.Normal:
            {
                SetNormalCrossType(adapter.WeaponAvatarId);          //根据weapon不同过得subtype 设置不同的准心图片
                float startPos = Mathf.Abs(sTopRt.localPosition.y);
                float endPos   = Mathf.Abs(YEndPosOffset);
#if UNITY_EDITOR
                if (GlobalConst.EnableWeaponLog)
                {
                    DebugUtil.MyLog("SpreadUI EndPos:" + endPos + "||" + "currPos:" + startPos);
                }
#endif
                if (Mathf.Abs(YHistoryEndPosOffset - endPos) > 0.1f || YMoveTween == null)
                {
                    YHistoryEndPosOffset = endPos;
                    YMoveTween           = UIUtils.CallTween(startPos, endPos, UpdateYLinesPos,
                                                             (value) => { YMoveTween = null; }, adapter.SpreadDuration); //Mathf.Abs(startPos - endPos)/speed);
                }
                startPos = Mathf.Abs(hRight.localPosition.x);
                endPos   = Mathf.Abs(XEndPosOffset);
                if (Mathf.Abs(XHistoryEndPosOffset - endPos) > 0.1f || XMoveTween == null)
                {
                    XHistoryEndPosOffset = endPos;
                    XMoveTween           = UIUtils.CallTween(startPos, endPos, UpdateXLinesPos,
                                                             (value) => { XMoveTween = null; }, adapter.SpreadDuration); //Mathf.Abs(startPos - endPos)/speed);
                }
//                        CleanTween(adapter.Statue);
//                        switch (adapter.Statue)
//                        {
//                            case CrossHairNormalTypeStatue.Move:
//                                {
//                                    if (moveTween == null)  //想外移动 0.5秒内到达 endPos
//                                    {
//                                        float startPos = sTopRt.localPosition.y;
//                                        float endPos = normalTypeEndPos;
//                                        moveTween = UIUtils.CallTween(startPos, endPos, UpdateNormalLinePos, (value) => { moveTween = null; }, 0.5f);
//                                    }
//                                }
//                                break;
//                            case CrossHairNormalTypeStatue.Shot:    //每颗子弹会使准星向外移动1像素,最大移动至自身长度*3的距离(10像素的线段会移动20像素)。
//                                {
//                                    if (lastShootNum != adapter.ShootNum)
//                                    {
//                                        float startPos = sTopRt.localPosition.y;
//                                        float temperPos = startPos + (adapter.ShootNum - lastShootNum) * 1;
//                                        UpdateNormalLinePos(temperPos);
//                                        lastShootNum = adapter.ShootNum;
//                                    }
//                                }
//                                break;
//                            case CrossHairNormalTypeStatue.StopShot:    //0.3秒内,十字的每一条线段,会向内移动(准星中心点方向)移动到默认位置
//                                {
//                                    if (shootTween == null)
//                                    {
//                                        float startPos = sTopRt.localPosition.y;
//                                        float endPos = ConstStartPosOffset;
//                                        shootTween = UIUtils.CallTween(startPos, endPos, UpdateNormalLinePos, (value) => { shootTween = null; }, 0.3f);
//                                    }
//                                }
//                                break;
//                        }
            }
            break;

            case CrossHairType.AddBlood:
            {
            }
            break;

            case CrossHairType.Novisible:
            {
            }
            break;
            }
            _lastType = adapter.Type;
        }
示例#7
0
        public void UpdatePlayNumAndColor(Transform tran, ref Vector2 referPos, MiniMapTeamPlayInfo data, bool isMimiMap)
        {
            var numberBg = tran.Find("bg");

            if (numberBg)
            {
                //刷新编号
                var number = numberBg.Find("number");
                if (number)
                {
                    if (MapLevel.Min.Equals(adapter.MapLevel))
                    {
                        number.gameObject.SetActive(false);
                    }
                    else
                    {
                        number.gameObject.SetActive(true);
                        var numberText = number.GetComponent <Text>();
                        if (numberText)
                        {
                            if (data.IsPlayer)
                            {
                                if (isNoTeamPlayer)
                                {
                                    numberText.text = "";
                                }
                                else
                                {
                                    numberText.text = data.Num.ToString();
                                }
                            }
                            else
                            {
                                numberText.text = data.Num.ToString();
                            }
                        }
                    }
                }

                var numberBgCom = numberBg.GetComponent <Image>();
                var stateIcon   = numberBg.Find("icon");
                var loftIcon    = numberBg.Find("loftIcon");

                if (numberBgCom == null || stateIcon == null || loftIcon == null)
                {
                    return;
                }
                var stateIconCom = stateIcon.GetComponent <Image>();
                var loftIconCom  = loftIcon.GetComponent <Image>();

                //刷新编号背景图
//                var temperBgSprite = SpriteComon.GetInstance().GetSpriteByName("mark");
//                if (numberBgCom.sprite != temperBgSprite)
//                {
//                    numberBgCom.sprite = temperBgSprite;
//                }
                numberBgCom.color = data.Color;

                switch (data.Statue)
                {
                case MiniMapPlayStatue.NORMAL:        //常态
                {
                    UIUtils.SetActive(number, true);
                    UIUtils.SetActive(stateIcon, false);
                    if (data.IsPlayer)
                    {
                        UIUtils.SetActive(loftIcon, false);
                    }
                    else
                    {
                        UIUtils.SetActive(loftIcon, true);
                        var temperSprite = SpriteComon.GetInstance().GetSpriteByName("Loft_icon");
                        if (temperSprite != null && loftIconCom.sprite != temperSprite)
                        {
                            loftIconCom.sprite = temperSprite;
                        }
                        var wpos = data.Pos.ShiftedUIVector2();
                        if (wpos.y > referPos.y)               //上方
                        {
                            if (loftIcon.transform.localScale != Vector3.one)
                            {
                                loftIcon.transform.localScale = Vector3.one;
                            }
                        }
                        else if (wpos.y <= referPos.y)           //下方
                        {
                            if (loftIcon.transform.localScale != new UnityEngine.Vector3(1, -1, 1))
                            {
                                loftIcon.transform.localScale = new UnityEngine.Vector3(1, -1, 1);
                            }
                        }
                    }

                    if (data.ShootingCount > 0)           //在射击状态下
                    {
                        if (!tranCTween.ContainsKey(tran) || tranCTween[tran] == null)
                        {
                            var temperTween = UIUtils.CallTween(1, 1.5f, (value) =>
                                {
                                    numberBg.GetComponent <RectTransform>().localScale = new UnityEngine.Vector3((float)value, (float)value, 1.0f);
                                },
                                                                (value) =>
                                {
                                    numberBg.GetComponent <RectTransform>().localScale = Vector3.one;
                                    data.ShootingCount--;
                                    tranCTween[tran].Kill();
                                    tranCTween[tran] = null;
                                },
                                                                0.1f);

                            if (!tranCTween.ContainsKey(tran))
                            {
                                tranCTween.Add(tran, temperTween);
                            }
                            else
                            {
                                tranCTween[tran] = temperTween;
                            }
                        }
                    }
                    else
                    {
                        if (tranCTween.ContainsKey(tran) && tranCTween[tran] != null)
                        {
                            tranCTween[tran].Kill();
                            tranCTween[tran] = null;
                        }
                        if (numberBg.GetComponent <RectTransform>().localScale != Vector3.one)
                        {
                            numberBg.GetComponent <RectTransform>().localScale = Vector3.one;
                        }
                    }
                }
                break;

                case MiniMapPlayStatue.TIAOSAN:        //跳伞
                {
                    UIUtils.SetActive(number, false);
                    UIUtils.SetActive(loftIcon, false);
                    UIUtils.SetActive(stateIcon, true);

                    var temperSprite = SpriteComon.GetInstance().GetSpriteByName("icon_parachute");
                    if (temperSprite != null && stateIconCom.sprite != temperSprite)
                    {
                        stateIconCom.sprite = temperSprite;
                    }
                }
                break;

                case MiniMapPlayStatue.ZAIJU:        //载具
                {
                    UIUtils.SetActive(number, false);
                    UIUtils.SetActive(loftIcon, false);
                    UIUtils.SetActive(stateIcon, true);

                    var temperSprite = SpriteComon.GetInstance().GetSpriteByName("icon_drive");
                    if (temperSprite != null && stateIconCom.sprite != temperSprite)
                    {
                        stateIconCom.sprite = temperSprite;
                    }
                }
                break;

                case MiniMapPlayStatue.HURTED:        //受伤
                {
                    UIUtils.SetActive(number, false);
                    UIUtils.SetActive(loftIcon, false);
                    UIUtils.SetActive(stateIcon, true);

                    var temperSprite = SpriteComon.GetInstance().GetSpriteByName("icon_hurt");
                    if (temperSprite != null && stateIconCom.sprite != temperSprite)
                    {
                        stateIconCom.sprite = temperSprite;
                    }
                }
                break;

                case MiniMapPlayStatue.DEAD:        //死亡
                {
                    UIUtils.SetActive(number, false);
                    UIUtils.SetActive(loftIcon, false);
                    UIUtils.SetActive(stateIcon, true);

                    var temperSprite = SpriteComon.GetInstance().GetSpriteByName("icon_die");
                    if (temperSprite != null && stateIconCom.sprite != temperSprite)
                    {
                        stateIconCom.sprite = temperSprite;
                    }
                }
                break;

                default:
                {
                    UIUtils.SetActive(number, false);
                    UIUtils.SetActive(loftIcon, false);
                    UIUtils.SetActive(stateIcon, false);
                }
                break;
                }
            }
        }
        private void RefreshCrossHair(float interval)
        {
            adapter.UpdateSpread();
            SelectTypePanel(adapter.Type);


            switch (adapter.Type)
            {
            case CrossHairType.Normal:
            {
                // SpreadRootTrans.localPosition = new Vector3(adapter.XSpreadOffset*GMVariable.SpreadOffsetFactor,adapter.YSpreadOffset*GMVariable.SpreadOffsetFactor,0);
                SetNormalCrossType(adapter.WeaponAvatarId);          //根据weapon不同过得subtype 设置不同的准心图片
                float startPos       = Mathf.Abs(sTopRt.localPosition.y);
                float endPos         = Mathf.Abs(YEndPosOffset);
                float spreadDuration = 1f;
                //   DebugUtil.MyLog("SpreadUI spreadDuration:"+spreadDuration+" startPos:"+ startPos+" | EndPos:" + endPos+"|"+"currPos:"+sTopRt.localPosition.x);
                if (Mathf.Abs(YHistoryEndPosOffset - endPos) > 0.1f)
                {
                    if (YMoveTween != null)
                    {
                        YMoveTween.Kill();
                    }
                    YHistoryEndPosOffset = endPos;
                    spreadDuration       = adapter.SpreadDuration;
                    YMoveTween           = UIUtils.CallTween(startPos, endPos, UpdateYLinesPos, (value) => {
                            YMoveTween.Kill(); YMoveTween = null;
                        }, spreadDuration);                                                   //Mathf.Abs(startPos - endPos)/speed);
                }

                endPos = Mathf.Abs(XEndPosOffset);
                if (Mathf.Abs(XHistoryEndPosOffset - endPos) > 0.1f)
                {
                    if (XMoveTween != null)
                    {
                        XMoveTween.Kill();
                    }

                    startPos             = Mathf.Abs(hLeftRt.localPosition.x);
                    XHistoryEndPosOffset = endPos;

                    XMoveTween = UIUtils.CallTween(startPos, endPos, UpdateXLinesPos,
                                                   (value) => { XMoveTween.Kill(); XMoveTween = null; }, spreadDuration); //Mathf.Abs(startPos - endPos)/speed);
                }

//                        CleanTween(adapter.Statue);
//                        switch (adapter.Statue)
//                        {
//                            case CrossHairNormalTypeStatue.Move:
//                                {
//                                    if (moveTween == null)  //想外移动 0.5秒内到达 endPos
//                                    {
//                                        float startPos = sTopRt.localPosition.y;
//                                        float endPos = normalTypeEndPos;
//                                        moveTween = UIUtils.CallTween(startPos, endPos, UpdateNormalLinePos, (value) => { moveTween = null; }, 0.5f);
//                                    }
//                                }
//                                break;
//                            case CrossHairNormalTypeStatue.Shot:    //每颗子弹会使准星向外移动1像素,最大移动至自身长度*3的距离(10像素的线段会移动20像素)。
//                                {
//                                    if (lastShootNum != adapter.ShootNum)
//                                    {
//                                        float startPos = sTopRt.localPosition.y;
//                                        float temperPos = startPos + (adapter.ShootNum - lastShootNum) * 1;
//                                        UpdateNormalLinePos(temperPos);
//                                        lastShootNum = adapter.ShootNum;
//                                    }
//                                }
//                                break;
//                            case CrossHairNormalTypeStatue.StopShot:    //0.3秒内,十字的每一条线段,会向内移动(准星中心点方向)移动到默认位置
//                                {
//                                    if (shootTween == null)
//                                    {
//                                        float startPos = sTopRt.localPosition.y;
//                                        float endPos = ConstStartPosOffset;
//                                        shootTween = UIUtils.CallTween(startPos, endPos, UpdateNormalLinePos, (value) => { shootTween = null; }, 0.3f);
//                                    }
//                                }
//                                break;
//                        }
            }
            break;

            case CrossHairType.AddBlood:
            {
            }
            break;

            case CrossHairType.Novisible:
            {
            }
            break;
            }
            _lastType = adapter.Type;
        }
        private void RefreshEquipGroup()
        {
            if (adapter != null)
            {
                var isDead    = adapter.IsDead;
                var curHValue = adapter.maxHelmet - adapter.curHelmet;
                var maxHValue = adapter.maxHelmet;
                if (adapter.maxHelmet > 0 && adapter.curHelmet > 0 && !isDead)
                {
                    _viewModel.HelmetActive = true;
                    if (adapter.maxHelmet == adapter.curHelmet)
                    {
                        _viewModel.HelmetFillAmount = 0;
                    }
                    if (lastHelmet != curHValue)
                    {
                        if (helmetTween != null)
                        {
                            helmetTween.Kill();
                            helmetTween = null;
                        }
                        helmetTween = UIUtils.CallTween(lastHelmet, curHValue, (value) =>
                        {
                            _viewModel.HelmetFillAmount = (value / maxHValue);
                        },
                                                        (value) =>
                        {
                            helmetTween.Kill();
                            helmetTween = null;
                        }, 0.5f);
                        lastHelmet = curHValue;
                    }
                }
                else
                {
                    _viewModel.HelmetActive = false;
                }

                var curBValue = adapter.maxArmor - adapter.curArmor;
                var maxBValue = adapter.maxArmor;
                if (adapter.maxArmor > 0 && adapter.curArmor > 0 && !isDead)
                {
                    _viewModel.BulletproofActive = true;
                    if (adapter.maxArmor == adapter.curArmor)
                    {
                        _viewModel.BulletproofFillAmount = 0;
                    }
                    if (lastBulletproof != curBValue)
                    {
                        if (bulletproofTween != null)
                        {
                            bulletproofTween.Kill();
                            bulletproofTween = null;
                        }
                        bulletproofTween = UIUtils.CallTween(lastBulletproof, curBValue, (value) =>
                        {
                            _viewModel.BulletproofFillAmount = (value / maxBValue);
                        },
                                                             (value) =>
                        {
                            bulletproofTween.Kill();
                            bulletproofTween = null;
                        }, 0.5f);
                        lastBulletproof = curBValue;
                    }
                }
                else
                {
                    _viewModel.BulletproofActive = false;
                }
            }
        }