protected override void OnUniqueIDAssigned()
 {
     base.OnUniqueIDAssigned();
     if (UniqueId != -1)
     {
         UIUtils.AddVirtualTextureCount();
     }
 }
 protected override void CommonInit(int uniqueId)
 {
     base.CommonInit(uniqueId);
     m_channelTypeStr = Dummy;
     m_virtualChannel = GetChannel(0);
     ChangeChannels();
     UIUtils.AddVirtualTextureCount();
     m_channelTypeStr = Dummy;
 }
 protected override void CommonInit(int uniqueId)
 {
     base.CommonInit(uniqueId);
     UIUtils.AddVirtualTextureCount();
     ChangeChannels();
 }