示例#1
0
        private void RefreshSignByProtocol(int signId)
        {
            scrollContent.RefreshAllContentItems();
            Refresh();
            List <SignInInfo> signList = SignInProxy.instance.SignInList;
            SignInInfo        info     = null;

            for (int i = 0, count = signList.Count; i < count; i++)
            {
                info = signList[i];
                if (info.id == signId)
                {
                    List <GameResData> dataList = new List <GameResData>();
                    dataList.AddRange(info.signData.awardItemList);
                    if (VIPProxy.instance.VIPLevel >= info.signData.vip_lv)
                    {
                        for (int j = 1, count2 = info.signData.vip_multiple; j < count2; j++)
                        {
                            dataList.AddRange(info.signData.awardItemList);
                        }
                    }
                    //Logic.UI.Pvp.View.PvpGainRewardView.Open(dataList,true);
                    //Logic.UI.Tips.View.CommonRewardAutoDestroyTipsView.Open(dataList,true);
                    LuaCsTransfer.OpenRewardTipsView(UIUtil.CombineGameResList(dataList));
                    break;
                }
            }
        }
示例#2
0
        public void SetDataList(List <GameResData> dataList, bool combineList)
        {
            if (dataList == null)
            {
                return;
            }
            if (combineList)
            {
                dataList = UIUtil.CombineGameResList(dataList);
            }

            TransformUtil.ClearChildren(rewardIconRoot, true);
            int count         = dataList.Count;
            int spaceHorizon  = 130;
            int spaceVertical = 120;
            int columnMax     = 4;
            int totalRow      = count / columnMax + (count % columnMax == 0 ? 0 : 1);

            rewardIconPrefab.gameObject.SetActive(true);
            for (int i = 0; i < count; i++)
            {
                Transform   iconTran = Instantiate <Transform>(rewardIconPrefab);
                GameResData resData  = dataList[i];

                iconTran.SetParent(rewardIconRoot, false);
                float x   = 0;
                float y   = 0;
                int   row = i / columnMax;
                int   col = i % columnMax;
                if (totalRow == 1)               //单行时居中
                {
                    x = count % 2 == 0 ?((i - count / 2) * spaceHorizon + spaceHorizon / 2):((i - count / 2) * spaceHorizon);
                }
                else                  //左对齐
                {
                    x = columnMax % 2 == 0 ? ((col - columnMax / 2) * spaceHorizon + spaceHorizon / 2):((col - columnMax / 2) * spaceHorizon);
                    y = totalRow % 2 == 0 ? ((totalRow / 2 - row) * spaceVertical - spaceVertical / 2):((totalRow / 2 - row) * spaceVertical);
                }

                iconTran.localPosition = new Vector3(x, y);
                Text countText = iconTran.Find("text_count").GetComponent <Text>();
                countText.text = string.Format(Localization.Get("common.x_count"), resData.count);
                CommonRewardIcon rewardIcon = CommonRewardIcon.Create(iconTran);
                rewardIcon.SetGameResData(resData);
                rewardIcon.HideCount();
            }
            rewardIconPrefab.gameObject.SetActive(false);
        }
示例#3
0
 private void CombineList()
 {
     _dataList = UIUtil.CombineGameResList(_dataList);
 }
示例#4
0
 public void GetAllRewardItemByProtocol()
 {
     RefreshScrollContent();
     OpenRewardTipView(UIUtil.CombineGameResList(_getRewardAllList));
 }