示例#1
0
    private void ShowAllMissions()
    {
        UIUtil.DestoryTransformChild(_missionRoot);

        foreach (var item in GameManager.AllMissions)
        {
            GameObject       child = UIUtil.AppendChild(_missionRoot.gameObject, _missionPrefab);
            MissionComponent com   = child.GetComponent <MissionComponent>();
            com.DataContent = item;
        }

        RefreshList();
    }