示例#1
0
 static public int OnDrag(IntPtr l)
 {
     try {
         UITextList          self = (UITextList)checkSelf(l);
         UnityEngine.Vector2 a1;
         checkType(l, 2, out a1);
         self.OnDrag(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#2
0
 static int OnDrag(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UITextList          obj  = (UITextList)ToLua.CheckObject <UITextList>(L, 1);
         UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
         obj.OnDrag(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }