static public int OnDrag(IntPtr l) { try { UITextList self = (UITextList)checkSelf(l); UnityEngine.Vector2 a1; checkType(l, 2, out a1); self.OnDrag(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static int OnDrag(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UITextList obj = (UITextList)ToLua.CheckObject <UITextList>(L, 1); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); obj.OnDrag(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }