Clear() public method

Clear the text.
public Clear ( ) : void
return void
    private void apply(YGOSharp.Card card, Texture2D def, string tail)
    {
        if (card == null)
        {
            return;
        }
        string smallstr = "";

        if (card.Id != 0)
        {
            smallstr  = GameStringHelper.getName(card) + GameStringHelper.getSmall(card);
            smallstr += "\n";
        }
        if (tail == "")
        {
            description.Clear();
            description.Add(smallstr + card.Desc);
        }
        else
        {
            description.Clear();
            description.Add(smallstr + "[FFD700]" + tail + "[-]" + card.Desc);
        }
        picLoader.code        = card.Id;
        picLoader.defaults    = def;
        picLoader.loaded_code = -1;
        currentCard           = card;
        shiftCardShower(true);
        Program.go(50, () => { shiftCardShower(true); });
    }
示例#2
0
 public override void OnNetResume()
 {
     base.OnNetResume();
     textWorldList.Clear();
     textGuildList.Clear();
     textFriendList.Clear();
     initChatWindow(0);
 }
示例#3
0
    void Awake()
    {
        _chatList.uiCamera    = UIManager.Instance.MainCamera;
        _inputAnchor.uiCamera = UIManager.Instance.MainCamera;

        _textListUI.Clear();

        _inputUI.text     = _inputUI.defaultText = Localization.instance.Get("IDS_TAP_TO_CHAT");
        _inputBoxCollider = _inputUI.GetComponent <BoxCollider>();

        _displayCheckTweener         = _displayCheck.gameObject.GetComponent <TweenScale>();
        _displayCheckTweener.enabled = false;
    }
示例#4
0
    public void UpdateNoticeDate()
    {
        if (m_BaseWndObject == null || m_BaseWndObject.activeSelf != true)
        {
            return;
        }
        if (PlayerRole.Instance.RoleAnnouncement.GetAllAnnouncementList() == null)
        {
            return;
        }
        m_NoticeLabel.Clear();
        List <AnnouncementOnce> pNoticeList = PlayerRole.Instance.RoleAnnouncement.GetAllAnnouncementList();

        for (byte i = 0; i < pNoticeList.Count; ++i)
        {
            if (FishConfig.Instance.m_ShopInfo.ShopMap[pNoticeList[i].ShopID].ShopItemStrMap.ContainsKey(pNoticeList[i].ShopOnlyID) == false)
            {
                continue;
            }
            //m_NoticeLabel.Add("[ffcc00]Enter[-]" + i.ToString());
            string strName = FishConfig.Instance.m_ShopInfo.ShopMap[pNoticeList[i].ShopID].ShopItemStrMap[pNoticeList[i].ShopOnlyID].ItemName;
            string StrText = string.Format(StringTable.GetString("GlobalShop_Exchange_Notice"), pNoticeList[i].NickName, strName);
            m_NoticeLabel.Add(StrText);
        }
    }
示例#5
0
 public void realize()
 {
     me.api_healthHint.text        = ((float)Program.I().ocgcore.life_0 > 0 ? Program.I().ocgcore.life_0 : 0).ToString();
     opponent.api_healthHint.text  = ((float)Program.I().ocgcore.life_1 > 0 ? Program.I().ocgcore.life_1 : 0).ToString();
     me.api_name.text              = Program.I().ocgcore.name_0_c;
     opponent.api_name.text        = Program.I().ocgcore.name_1_c;
     me.api_face.mainTexture       = UIHelper.getFace(Program.I().ocgcore.name_0_c);
     opponent.api_face.mainTexture = UIHelper.getFace(Program.I().ocgcore.name_1_c);
     iTween.MoveToLocal(me.api_healthBar.gameObject, new Vector3(
                            (float)(me.api_healthBar.width) - getRealLife(Program.I().ocgcore.life_0) / ((float)Program.I().ocgcore.lpLimit) * (float)(me.api_healthBar.width),
                            me.api_healthBar.gameObject.transform.localPosition.y,
                            me.api_healthBar.gameObject.transform.localPosition.z), 1f);
     iTween.MoveToLocal(opponent.api_healthBar.gameObject, new Vector3(
                            (float)(opponent.api_healthBar.width) - getRealLife(Program.I().ocgcore.life_1) / ((float)Program.I().ocgcore.lpLimit) * (float)(opponent.api_healthBar.width),
                            opponent.api_healthBar.gameObject.transform.localPosition.y,
                            opponent.api_healthBar.gameObject.transform.localPosition.z), 1f);
     instance_lab.Clear();
     if (Program.I().ocgcore.confirmedCards.Count > 0)
     {
         instance_lab.Add(GameStringHelper.yijingqueren);
     }
     foreach (var item in Program.I().ocgcore.confirmedCards)
     {
         instance_lab.Add(item);
     }
 }
    public override void OnBeforeShow(params object[] pArgs)
    {
        Single.Coroutine.NextUpdate(() =>
        {
            m_pLabelTitle.text = (string)pArgs[0];
            //m_pLabelBody.text = (string)pArgs[1];

            m_pTextListBody.Clear();
            m_pTextListBody.textLabel.pivot = UIWidget.Pivot.Center;
            m_pTextListBody.Add((string)pArgs[1]);

            switch ((eAlertButtonType)pArgs[2])
            {
            case eAlertButtonType.NoButton:
                m_pOneButton.SetActive(false);
                m_pTwoButton.SetActive(false);
                break;

            case eAlertButtonType.OneButton:
                m_pOneButton.SetActive(true);
                m_pTwoButton.SetActive(false);
                break;

            case eAlertButtonType.TwoButton:
                m_pOneButton.SetActive(false);
                m_pTwoButton.SetActive(true);
                break;
            }

            m_pCallback = (Action <eAlertButtonAction>)pArgs[3];
        });
    }
示例#7
0
    IEnumerator fill()
    {
        yield return(new WaitForEndOfFrame());

        TouZhuNeiRong.Clear();
        TouZhuNeiRong.Add(orderValue);
    }
示例#8
0
 /** 初始化UI */
 public void initUI(string[] strList)
 {
     textList.Clear();
     if (strList != null)
     {
         for (int i = 0; i < strList.Length; i++)
         {
             textList.Add(strList[i]);
         }
     }
 }
示例#9
0
 static public int Clear(IntPtr l)
 {
     try {
         UITextList self = (UITextList)checkSelf(l);
         self.Clear();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#10
0
        void SendTalk(int index, bool isPress)
        {
            if (mInputTalk.label.text.CompareTo(mDefaultInput) == 0 || string.IsNullOrEmpty(mInputTalk.value))
            {
                MsgInfoManager.Instance.ShowMsg((int)ERROR_TYPE.eT_TalkSendNull);
                return;
            }

            RoomCtrl.Instance.SendTalkMessage(mInputTalk.value);

            mInputTalk.value = "";
            mInputTalkList.Clear();
        }
示例#11
0
 static int Clear(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         UITextList obj = (UITextList)ToLua.CheckObject <UITextList>(L, 1);
         obj.Clear();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
示例#12
0
    /// <summary>
    /// 更新公会基础信息
    /// </summary>
    public void updateBaseInfo()
    {
        if (GuildManagerment.Instance.guildFightInfo.messageList == null || GuildManagerment.Instance.guildFightInfo.messageList.Count == 0)
        {
            return;
        }
        messageLabel.Clear();
        msgList.Clear();
        int count = GuildManagerment.Instance.guildFightInfo.messageList.Count;

        messageLabel.Add(GuildManagerment.Instance.guildFightInfo.messageList [0]);
        for (int i = count - 1; i > -1; i--)
        {
            msgList.Add(GuildManagerment.Instance.guildFightInfo.messageList [i]);
        }
    }
示例#13
0
    public void ShowItemDestribe(int itemId)
    {
        itemDes.Clear();
        if (!ConfigReader.ItemXmlInfoDict.ContainsKey(itemId))
        {
            return;
        }

        ItemConfigInfo info = ConfigReader.ItemXmlInfoDict[itemId];

        itemIcon.spriteName = info.sIcon;
        itemName.text       = info.sNameCh;
        itemDes.Add(info.sDescribe);
        ItemId = itemId;
        ShowMoney(itemId);
    }
示例#14
0
 // Update is called once per frame
 void Update()
 {
     if (Input.GetMouseButtonDown(0)) //按下鼠标左键
     {
         dialogue_index++;            //对话跳到一下个
         if (dialogue_index < dialogue_count)
         {
             detail.Clear();
             roleName.Clear();
             dialogues_handle(dialogue_index);//载入下一条对话
         }
         else
         { //对话完了
             SceneManager.LoadScene("Level1");
         }
     }
 }
    private void InitData()
    {
        if (textList == null || multiTextList == null)
        {
            return;
        }
        textList.Clear();
        multiTextList.Clear();
        List <GuildMsg> list = guild.msgs;

        if (list != null)
        {
            for (int i = 0; i < list.Count; i++)
            {
                updateMsg(list [i]);
            }
        }
    }
示例#16
0
 private void EventInit()
 {
     UIEventListener.Get(GameUtility.FindDeepChild(gameObject, "Button_打开串口").gameObject).onClick = delegate
     {
         OpenPort();
     };
     UIEventListener.Get(GameUtility.FindDeepChild(gameObject, "Button_关闭串口").gameObject).onClick = delegate
     {
         ClosePort();
     };
     UIEventListener.Get(GameUtility.FindDeepChild(gameObject, "Button_发送").gameObject).onClick = delegate
     {
         SendBuf();
     };
     UIEventListener.Get(GameUtility.FindDeepChild(gameObject, "Button_清除数据").gameObject).onClick = delegate
     {
         textList.Clear();
     };
 }
示例#17
0
    // Update is called once per frame
    void Update()
    {
        // Check chat service

        {
            _inputUI.defaultText      = Localization.instance.Get("IDS_TAP_TO_CHAT");
            _inputBoxCollider.enabled = true;
        }

        IChatChannel chatChannel = ChatManager.Instance.GetChatChannel(IChatChannel.ENUM_CHAT_CHANNEL.CHANNEL_GUILD);

        if ((chatChannel != null) && chatChannel.HasNewMessage())
        {
            _textListUI.Clear();

            chatChannel.SortMessagesByStamptime();
            List <ChatMessage> msgList = chatChannel.GetMessages();

            for (int i = 0; i < msgList.Count; i++)
            {
                ChatMessage chatMessage = msgList[i];
                string      message     = chatMessage.messageText;

                if (NetworkUtils.IsSystemMessage(message))
                {
                    string nickName = Localization.instance.Get("IDS_MESSAGE_TYPE_SYSTEM");

                    _textListUI.Add(nickName + ": " + message);
                }
                else
                {
                    _textListUI.Add("[00FF00]" + chatMessage.fromPlayerInfo.nickName + "[-]" + ": " + message);
                }
            }

            chatChannel.SetNewMessageFlag(false);
            _uiScrollbar.scrollValue = 1f;
        }
    }
示例#18
0
 private void ClearChildren()
 {
     textList.Clear();
 }
示例#19
0
 public void Clear()
 {
     uiIn.Clear();        //Clear the input list control
     uiIn.textLabel.text = "";
 }
示例#20
0
 void OnDisable()
 {
     textList.Clear();
 }