protected override void OnAwake() { mSpriteAnimation_Cat.Pause(); mSpriteAnimation_Cat.enabled = false; mSpriteAnimation_Cat.framesPerSecond = 0; mSpriteAnimation_Cat.SetOnFinishedAnimationListener(OnFinishedAnimation); }
public void OnPlayRollDiceFinish() { RollDiceAni.Pause(); RollSrpite.TrySetComponentValue(string.Format(ConstantData.KeyRollDicePointFormat, _curData.ShowPoint)); RollSrpite.MakePixelPerfect(); if (!_curData.QuickModel) { ConstantData.PlaySoundBySex(_curData.Sex, string.Format(PointSoundFormat, _curData.ShowPoint)); CloudAni.Play(); if (_curData.OneMoreTime) { if (gameObject.activeInHierarchy) { if (_waitForOneMoreTimeCor != null) { StopCoroutine(_waitForOneMoreTimeCor); } _waitForOneMoreTimeCor = StartCoroutine(WaitShowOneMoreTime()); } } } else { CloudSprite.spriteName = ConstantData.KeyDefaultSpriteName; } }
public void EndPlay(IEvent ievent) { SoundManager.Instance.VoicePlaying = false; if (null != IcoAnimation) { IcoAnimation.ResetToBeginning(); IcoAnimation.Pause(); mLastTime = 0; } }
/// <summary> /// 关闭中奖特效 /// </summary> public void StopLuckAnim() { Winning.SetActive(false); switch (CurBetType) { case BetType.Bugatti: case BetType.Maybach: case BetType.Lamborghini: case BetType.Bentley: Anim.Pause(); Anim.gameObject.SetActive(false); //YxDebug.Log("关闭动画"); break; } }
void Start() { foreach (var obj in LineIcon) { icon.Add(obj.GetComponent <Icon> ()); } if (!isCombo) { lightAnimation.Pause(); line.SetActive(false); sprite.spriteName = "linelight0"; } LineIcon.ForEach(x => x.SetActive(false)); }
IEnumerator Delay() { logoani.Pause(); yield return(new WaitForSeconds(pauseTime)); logoani.ResetToBeginning(); }
// Use this for initialization void Start() { MySprite = GameObject.Find("MySprite"); spriteAni = MySprite.GetComponent <UISpriteAnimation> (); spriteAni.Pause(); //获取images中的子物体 GameObject images = GameObject.Find("images"); for (int i = 0; i < images.transform.childCount; i++) { GameObject _text = images.transform.GetChild(i).gameObject; TweenAlpha _tween = _text.GetComponent <TweenAlpha> (); //将每个text都隐藏起来 _tween.Play(false); tweens.Add(_tween); } //获取按钮和其透明度 GameObject btn = GameObject.Find("buttons"); for (int i = 0; i < btn.transform.childCount; i++) { GameObject gameobject = btn.transform.GetChild(i).gameObject; TweenAlpha _tween = gameobject.GetComponent <TweenAlpha> (); UIButton _btn = gameobject.GetComponent <UIButton> (); _tween.Play(false); buttons.Add(_btn); tweenBtn.Add(_tween); } StaticGlobal.Spin = false; }
// Use this for initialization void Start() { MySprite = GameObject.Find("MySprite"); spriteAni = MySprite.GetComponent <UISpriteAnimation>(); spriteAni.Pause(); List <GameObject> text = new List <GameObject>(); for (int i = 0; i < 3; i++) { text.Add(Instantiate(Resources.Load("hqqScene3/text" + i)) as GameObject); text[i].transform.parent = GameObject.Find("Panel").transform; text[i].transform.localScale = new Vector3(1.0f, 1.0f, 1.0f); } text[0].transform.localPosition = new Vector3(234, 466, 0); text[1].transform.localPosition = new Vector3(1, 389, 0); text[2].transform.localPosition = new Vector3(2, 489, 0); for (int i = 0; i < text.Count; i++) { tweens.Add(text[i].GetComponent <TweenAlpha>()); tweens[i].Play(false); } StaticGlobal.Spin = false; }
// Use this for initialization void Start() { _instance = gameObject.GetComponent <JackPotAnim> (); sprite = jackpot.GetComponent <UISprite> (); spriteAnim = jackpot.GetComponent <UISpriteAnimation> (); sprite.enabled = false; spriteAnim.Pause(); }
static int Pause(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); UISpriteAnimation obj = (UISpriteAnimation)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UISpriteAnimation"); obj.Pause(); return(0); }
private void StopAudioAnimation(UISpriteAnimation spriteAnimation) { spriteAnimation.ResetToBeginning(); spriteAnimation.Pause(); if (_microPhoneInput != null) { _microPhoneInput.ResetAudio(); } }
static public int Pause(IntPtr l) { try { UISpriteAnimation self = (UISpriteAnimation)checkSelf(l); self.Pause(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
public void SetVoiceAnimation(bool isVisible) { if (isVisible) { mVoiceAnimation.Play(); } else { mVoiceAnimation.Pause(); } mVoiceAnimation.gameObject.SetVisible(isVisible); }
void OnPause(GameObject go) { GameCenter.chatMng.IsPausePlayVoice = !GameCenter.chatMng.IsPausePlayVoice; playX.gameObject.SetActive(GameCenter.chatMng.IsPausePlayVoice); if (GameCenter.chatMng.IsPausePlayVoice) { YvVoiceSdk.YvVoiceStopPlayVoice(); anim.Pause(); } else { anim.Play(); } }
static int Pause(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UISpriteAnimation obj = (UISpriteAnimation)ToLua.CheckObject <UISpriteAnimation>(L, 1); obj.Pause(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
private void Reset() { if (_showControlCor != null) { StopCoroutine(_showControlCor); } if (_waitForOneMoreTimeCor != null) { StopCoroutine(_waitForOneMoreTimeCor); } RollDiceAni.Pause(); CloudAni.Pause(); RollSrpite.TrySetComponentValue(ConstantData.KeyDefaultSpriteName); RollTweenPos.ResetToBeginning(); CloudSprite.spriteName = ConstantData.KeyDefaultSpriteName; }
private static int Pause(IntPtr L) { int result; try { ToLua.CheckArgsCount(L, 1); UISpriteAnimation uISpriteAnimation = (UISpriteAnimation)ToLua.CheckObject(L, 1, typeof(UISpriteAnimation)); uISpriteAnimation.Pause(); result = 0; } catch (Exception e) { result = LuaDLL.toluaL_exception(L, e, null); } return(result); }
public void StopSymbolAnimation() { symbol.ForEach(x => x.enabled = true); animObj.enabled = false; symbolAnim.Pause(); }
private void StopAudioAnimation(UISpriteAnimation spriteAnimation) { spriteAnimation.ResetToBeginning(); spriteAnimation.Pause(); _microPhoneInput.ResetAudio(); }
protected override void OnAwake() { mSpriteAnimation_Kouhyoteki.Pause(); mSpriteAnimation_Kouhyoteki.enabled = false; mSpriteAnimation_Kouhyoteki.framesPerSecond = 0; }