private void PlayAnim(String p_animName) { Collider[] componentsInChildren = m_CloseAnim.GetComponentsInChildren <Collider>(); foreach (Collider collider in componentsInChildren) { collider.enabled = (p_animName == m_CloseAnimName); } if (m_CloseAnim.namePrefix != p_animName) { m_CloseAnim.namePrefix = p_animName; m_CloseAnim.Reset(); } }