protected override void StartPresentingState()
    {
        List <string> languages = new List <string>((int)LocalisationService.LocalisableCultures.COUNT);

        for (int i = 0; i < languages.Capacity; i++)
        {
            languages.Add(((LocalisationService.LocalisableCultures)i).ToString());
        }
        m_uiSettings.SetDropdownValues(languages, PlayerPrefs.GetInt(k_localisationIndexKey, 0));
    }