protected override void StartPresentingState() { List <string> languages = new List <string>((int)LocalisationService.LocalisableCultures.COUNT); for (int i = 0; i < languages.Capacity; i++) { languages.Add(((LocalisationService.LocalisableCultures)i).ToString()); } m_uiSettings.SetDropdownValues(languages, PlayerPrefs.GetInt(k_localisationIndexKey, 0)); }