public InventorySlot OnEndDrag()
    {
        var slotHit = UIInventory.GetSlotHit();

        if (slotHit)
        {
            DraggedIntoSlot(slotHit);
        }

        draggedInventorySlot.EnableIcon();
        draggedInventorySlot = null;
        draggedItemTransform.gameObject.SetActive(false);
        return(slotHit);
    }