示例#1
0
    private IEnumerator AnimateCoin(RectTransform fromRect, float startDelay, float explodeForce)
    {
        yield return(new WaitForSeconds(startDelay));

        RectTransform coinToAnimate = coinPool.GetObject <RectTransform>(animationContainer);

        UIAnimation.DestroyAllAnimations(coinToAnimate.gameObject);

        coinToAnimate.anchoredPosition = SwitchToRectTransform(fromRect, animationContainer);
        coinToAnimate.sizeDelta        = fromRect.sizeDelta;

        yield return(ExplodeCoinOut(coinToAnimate, explodeForce));

        Vector2 toPosition = SwitchToRectTransform(animateToMarker, animationContainer);

        float duration = animationDuration + Random.Range(-0.1f, 0.1f);

        PlayAnimation(UIAnimation.PositionX(coinToAnimate, toPosition.x, duration));
        PlayAnimation(UIAnimation.PositionY(coinToAnimate, toPosition.y, duration));

        PlayAnimation(UIAnimation.Width(coinToAnimate, animateToMarker.sizeDelta.x, duration));
        PlayAnimation(UIAnimation.Height(coinToAnimate, animateToMarker.sizeDelta.y, duration));

        //播放金币到达目的地音效
        //SoundManager.Instance.Play("coin", false, duration - 0.1f);

        yield return(new WaitForSeconds(duration));

        IncCoinTextForAnimation();
    }
示例#2
0
    private void AnimateCoin(RectTransform coinRectTransform, float startDelay, int setCoinAmountTextTo)
    {
        RectTransform coinToAnimate = coinPool.GetObject <RectTransform>();

        UIAnimation.DestroyAllAnimations(coinToAnimate.gameObject);

        // 需要将coinToAnimate的比例设置为与coinRectTransform相同的比例
        coinToAnimate.SetParent(coinRectTransform.parent, false);
        coinToAnimate.sizeDelta        = coinRectTransform.sizeDelta;
        coinToAnimate.localScale       = coinRectTransform.localScale;
        coinToAnimate.anchoredPosition = coinRectTransform.anchoredPosition;
        coinToAnimate.SetParent(animationContainer);

        Vector2 animateToPosition = SwitchToRectTransform(animateTo, animationContainer);

        // 指定硬币的x位置上的动画
        PlayAnimation(UIAnimation.PositionX(coinToAnimate, animateToPosition.x, animationDuration), startDelay);

        // 指定硬币的y位置上的动画
        PlayAnimation(UIAnimation.PositionY(coinToAnimate, animateToPosition.y, animationDuration), startDelay);

        // 指定硬币的x缩放上的动画
        PlayAnimation(UIAnimation.ScaleX(coinToAnimate, 1, animationDuration), startDelay);

        // 指定硬币的y缩放上的动画
        PlayAnimation(UIAnimation.ScaleY(coinToAnimate, 1, animationDuration), startDelay);

        // 指定硬币宽度上的动画
        PlayAnimation(UIAnimation.Width(coinToAnimate, animateTo.sizeDelta.x, animationDuration), startDelay);

        // 指定硬币长度上的动画
        PlayAnimation(UIAnimation.Height(coinToAnimate, animateTo.sizeDelta.y, animationDuration), startDelay);

        StartCoroutine(WaitThenSetCoinsText(setCoinAmountTextTo, animationDuration + startDelay));
    }