示例#1
0
    private void AnimateCoin(RectTransform coinRectTransform, float startDelay, int setCoinAmountTextTo)
    {
        RectTransform coinToAnimate = coinPool.GetObject <RectTransform>();

        UIAnimation.DestroyAllAnimations(coinToAnimate.gameObject);

        // 需要将coinToAnimate的比例设置为与coinRectTransform相同的比例
        coinToAnimate.SetParent(coinRectTransform.parent, false);
        coinToAnimate.sizeDelta        = coinRectTransform.sizeDelta;
        coinToAnimate.localScale       = coinRectTransform.localScale;
        coinToAnimate.anchoredPosition = coinRectTransform.anchoredPosition;
        coinToAnimate.SetParent(animationContainer);

        Vector2 animateToPosition = SwitchToRectTransform(animateTo, animationContainer);

        // 指定硬币的x位置上的动画
        PlayAnimation(UIAnimation.PositionX(coinToAnimate, animateToPosition.x, animationDuration), startDelay);

        // 指定硬币的y位置上的动画
        PlayAnimation(UIAnimation.PositionY(coinToAnimate, animateToPosition.y, animationDuration), startDelay);

        // 指定硬币的x缩放上的动画
        PlayAnimation(UIAnimation.ScaleX(coinToAnimate, 1, animationDuration), startDelay);

        // 指定硬币的y缩放上的动画
        PlayAnimation(UIAnimation.ScaleY(coinToAnimate, 1, animationDuration), startDelay);

        // 指定硬币宽度上的动画
        PlayAnimation(UIAnimation.Width(coinToAnimate, animateTo.sizeDelta.x, animationDuration), startDelay);

        // 指定硬币长度上的动画
        PlayAnimation(UIAnimation.Height(coinToAnimate, animateTo.sizeDelta.y, animationDuration), startDelay);

        StartCoroutine(WaitThenSetCoinsText(setCoinAmountTextTo, animationDuration + startDelay));
    }
示例#2
0
        private IEnumerator StartPulse(Vector2 origScale, int pulseAmount, float pulseForce, float pulseAnimDuration)
        {
            for (int i = 0; i < pulseAmount; i++)
            {
                UIAnimation.ScaleX(transform as RectTransform, origScale.x * pulseForce, pulseAnimDuration / 2f).Play();
                UIAnimation.ScaleY(transform as RectTransform, origScale.y * pulseForce, pulseAnimDuration / 2f).Play();

                yield return(new WaitForSeconds(pulseAnimDuration / 2f));

                UIAnimation.ScaleX(transform as RectTransform, origScale.x, pulseAnimDuration / 2f).Play();
                UIAnimation.ScaleY(transform as RectTransform, origScale.y, pulseAnimDuration / 2f).Play();

                yield return(new WaitForSeconds(pulseAnimDuration / 2f));
            }

            pulseRoutine = null;
        }
示例#3
0
        private void DoZoomAnim()
        {
            // Start the popup show animations
            UIAnimation anim = null;

            anim                     = UIAnimation.Alpha(gameObject, 0f, 1f, animDuration);
            anim.style               = UIAnimation.Style.EaseOut;
            anim.startOnFirstFrame   = true;
            anim.OnAnimationFinished = null;
            anim.Play();

            anim                   = UIAnimation.ScaleX(animContainer, 0f, 1f, animDuration);
            anim.style             = UIAnimation.Style.Custom;
            anim.animationCurve    = animCurve;
            anim.startOnFirstFrame = true;
            anim.Play();

            anim                   = UIAnimation.ScaleY(animContainer, 0f, 1f, animDuration);
            anim.style             = UIAnimation.Style.Custom;
            anim.animationCurve    = animCurve;
            anim.startOnFirstFrame = true;
            anim.Play();
        }