IEnumerator DoNarration() { yield return(StartCoroutine(tutorialController.StabilizeHelicopter())); audioSource.PlayOneShot(sfxTutNarr5_1); yield return(new WaitForSeconds(sfxTutNarr5_1.length)); tutorialController.LightLandingZone(); inputController.bControllable = true; Destroy(gameObject); }