void Update() { inRange(); if (Input.GetKeyDown(KeyCode.R)) { Application.LoadLevel(0); } if (PlayerContl.getFuel() < 10.0f) { tutContrl.AddFuel(); } if (Camera.main.transform.position.y - _player.transform.position.y < -6.5f && Camera.main.transform.position.y - _player.transform.position.y > -10) { if (!endBeforeFinish) { Scoring _endScore = Instantiate(endScore, transform.position, Quaternion.identity) as Scoring; _endScore.setScore(totalPoints, false); cam.disable(); _hud.count = false; endBeforeFinish = true; } } Timer += Time.deltaTime; TimerCoolDown += Time.deltaTime; if (Mathf.Ceil((mapGenerator.mapHeight - _player.transform.position.y) / (mapGenerator.mapHeight / maxLayers)) != lastLayer) { { if (lastLayer < 4) { SubQuest _subQuest = Instantiate(subQuest, transform.position, Quaternion.identity) as SubQuest; currentLayer = Mathf.Ceil((mapGenerator.mapHeight - _player.transform.position.y) / (mapGenerator.mapHeight / maxLayers)); lastLayer = currentLayer; _subQuest.setInfo(_player.transform, (int)currentLayer, maxLayers, mapGenerator.mapHeight); currentSubquest = _subQuest; //start running camera if (lastLayer == 1) { cam.enable(); } if (lastLayer == 3) { tutContrl.BombUsedCheck(); } if (lastLayer == 2) { tutContrl.MisiionUsedCheck(); } } else { if (!endStarted) { //flipping around _player.GetComponent <PlayerController> ().negativeGravity(); //rotate the camera endAnimation = true; _hud.count = false; endStarted = true; //gameOver(); } } } } if (endAnimation) { if (cam.transform.eulerAngles.z > 180 || Camera.main.transform.eulerAngles.z == 0) { cam.transform.Rotate(Vector3.back * 100 * Time.deltaTime); } else { cam.GetComponent <GameCamera>().disable(); TileScore bonusScore = Instantiate(tileScore, _player.transform.position, Quaternion.identity) as TileScore; bonusScore.setScore(20000); Scoring _endScore = Instantiate(endScore, transform.position, Quaternion.identity) as Scoring; _endScore.setScore(totalPoints, true); endAnimation = false; } } if (multiplierTimer < 0) { multiplierTimer = 0; scoreMultiplier = 1; buttonStateUpdate(); } else if (multiplierTimer > 0) { multiplierTimer -= Time.deltaTime; } if (shake_intensity > 0) { Camera.main.transform.position = originPosition + Random.insideUnitSphere * shake_intensity; Camera.main.transform.position = new Vector3(Camera.main.transform.position.x, cam.transform.position.y, Camera.main.transform.position.z); Camera.main.transform.rotation = new Quaternion( originRotation.x + Random.Range(-shake_intensity, shake_intensity) * .2f, originRotation.y + Random.Range(-shake_intensity, shake_intensity) * .2f, originRotation.z + Random.Range(-shake_intensity, shake_intensity) * .2f, originRotation.w + Random.Range(-shake_intensity, shake_intensity) * .2f); shake_intensity -= shake_decay; } else if (!endAnimation) { Camera.main.transform.rotation = cam.transform.rotation; } //Debug.Log ("camPos : " + Camera.main.transform.position); //Debug.Log ("camObj : " + cam.transform.position); }