private static void Program35() { Game.ShowSceneAndAddTurtle(); var player = Game.AddPlayer(PlayerData.Ant.WithPosition(400, 200)); for (int i = 0; i < 7; i++) { player.MoveLeft(100); Turtle.Say($"Distance: {Turtle.GetDistanceTo(player):F2}\r\nAngle: {Turtle.GetDirectionTo(player):F2}"); player.Say("Press <Space> to continue."); Game.WaitForKeyDown(KeyboardKey.Space); } Turtle.Say("Done."); player.ShutUp(); }