private void Flipper(int side, GameObject childObject) { switch (side) { case 0: turt.FacePositiveX(); childObject.transform.rotation = turt.GetTurtleRotation(); break; case 1: turt.FaceNegativeX(); childObject.transform.rotation = turt.GetTurtleRotation(); break; case 2: turt.FacePositiveY(); childObject.transform.rotation = turt.GetTurtleRotation(); break; case 3: turt.FaceNegativeY(); childObject.transform.rotation = turt.GetTurtleRotation(); break; case 4: turt.FacePositiveZ(); childObject.transform.rotation = turt.GetTurtleRotation(); break; case 5: turt.FaceNegativeZ(); childObject.transform.rotation = turt.GetTurtleRotation(); break; } }