public void TestInitializeVector() { var turtle = Turtle.GetInstance(); turtle.InitializeVector(0, 1); turtle.Direction = DirectionEnum.North; Assert.AreEqual(turtle.Xposition, 0); Assert.AreEqual(turtle.Yposition, 1); }
public GameSetting PopulateGameSetting(List <string> listOfRows) { var gameSetting = new GameSetting(); // Board var boardSize = GetGameProperty(listOfRows, "Board Size").FirstOrDefault(); gameSetting.Board = new Board() { Size = boardSize }; // Exit Position var exit = GetGameProperty(listOfRows, "Exit Position").FirstOrDefault(); var exitPosition = new ExitGame(); exitPosition.InitializeVector(exit.GetLength(0), exit.GetLength(1)); gameSetting.ExitPosition = exitPosition; // Mines var listOfMines = GetGameProperty(listOfRows, "Mine"); foreach (var minePosition in listOfMines) { var mine = new Mine(); mine.InitializeVector(minePosition.GetLength(0), minePosition.GetLength(1)); gameSetting.ListOfMines.Add(mine); } // Starting Point const string turtleLabel = "Starting Position"; var turtlePosition = GetGameProperty(listOfRows, turtleLabel).FirstOrDefault(); var turtleDirection = GetTurtleStartingFacingPosition(listOfRows, turtleLabel); var turtle = Turtle.GetInstance(); turtle.InitializeVector(turtlePosition.GetLength(0), turtlePosition.GetLength(1)); turtle.Direction = turtleDirection; gameSetting.Turtle = turtle; gameSetting.InitialDirection = turtleDirection; gameSetting.InitialPosition = turtlePosition; return(gameSetting); }