示例#1
0
 void Look(int _i)
 {
     if (GameManager.Instance.ListOfSelectedKeepers.Count > 0)
     {
         PawnInstance ki = GameManager.Instance.ListOfSelectedKeepers[0];
         if (goPanneau == null)
         {
             return;
         }
         goPanneau.SetActive(true);
         // Si le personnage peut parler
         if (ki.Data.Behaviours[(int)BehavioursEnum.CanSpeak])
         {
             goPanneau.GetComponentInChildren <Text>().text = Translater.PanelsText(level, 0, CharacterRace.Human);
         }
         else
         {
             if (ki.Data.PawnId == "lucky")
             {
                 goPanneau.GetComponentInChildren <Text>().text = Translater.PanelsText(level, 0, CharacterRace.Cat);
             }
             else
             {
                 goPanneau.GetComponentInChildren <Text>().text = Translater.PanelsText(level, 0, CharacterRace.Dog);
             }
         }
     }
 }