public void InitCards() { goDeck = Instantiate(prefabDeck, menuUi.levelDeckPosition); goDeck.transform.localPosition = Vector3.zero; for (int i = 0; i < leveldb.listLevels.Count; i++) { if (GameManager.Instance.PersistenceLoader.Pd.dicPersistenceLevels[leveldb.listLevels[i].id.ToString()] == true) { // Instanciation des cartes de level GameObject goCardLevel = Instantiate(prefabLevelCard, goDeck.transform); goCardLevel.transform.localPosition = Vector3.zero; goCardLevel.transform.localRotation = GoDeck.transform.GetChild(0).rotation; goCardLevel.transform.GetChild(0).GetChild(0).GetComponent <Text>().text = Translater.LevelName(leveldb.listLevels[i].name); switch (leveldb.listLevels[i].difficulty) { case "Easy": goCardLevel.transform.GetChild(0).GetChild(1).GetComponent <Image>().sprite = Translater.LevelDifficulty(1); break; case "Medium": goCardLevel.transform.GetChild(0).GetChild(1).GetComponent <Image>().sprite = Translater.LevelDifficulty(2); break; case "Hard": goCardLevel.transform.GetChild(0).GetChild(1).GetComponent <Image>().sprite = Translater.LevelDifficulty(3); break; default: goCardLevel.transform.GetChild(0).GetChild(1).GetComponent <Image>().sprite = Translater.LevelDifficulty(0); break; } goCardLevel.transform.GetChild(0).GetChild(2).GetComponent <Text>().text = leveldb.listLevels[i].nbPawn; // TODO Maybe add description to level goCardLevel.GetComponent <CardLevel>().levelIndex = leveldb.listLevels[i].id; goCardLevel.SetActive(false); goCardsLevels.Add(goCardLevel); List <GameObject> cardChildren = new List <GameObject>(); if (GameManager.Instance.PersistenceLoader.Pd.dicPersistenceDecks[leveldb.listLevels[i].deckId.ToString()] == true) { QuestDeckData qdd = GameManager.Instance.QuestDeckDataBase.GetQuestDeckDataByID(leveldb.listLevels[i].deckId); GameObject goQuestCard = Instantiate(prefabMainQuestCard, goCardLevel.transform); goQuestCard.transform.localPosition = Vector3.zero; //goQuestCard.GetComponentInChildren<Text>().text = "";/* GameManager.Instance.QuestDeckDataBase.GetDeckByID(leveldb.listLevels[i].deckId).DeckName;*/ goQuestCard.SetActive(false); cardChildren.Add(goQuestCard); for (int k = 0; k < qdd.secondaryQuests.Count; k++) // Instantiations des cartes de quete annexe { goQuestCard = Instantiate(prefabSideQuestCard, goCardLevel.transform); goQuestCard.transform.localPosition = Vector3.zero; /* goQuestCard.GetComponentInChildren<Text>().text = ""/*qdd.secondaryQuests[k].idQuest; // TODO Add real name and description to quests*/ goQuestCard.SetActive(false); cardChildren.Add(goQuestCard); } for (int l = 0; l < leveldb.listLevels[i].listEventsId.Count; l++) { if (GameManager.Instance.PersistenceLoader.Pd.dicPersistenceEvents[GameManager.Instance.EventDataBase.listEvents[l].id] == true) { GameObject goEventCard = Instantiate(prefabEventCard, goCardLevel.transform); goEventCard.transform.localPosition = Vector3.zero; /* goEventCard.GetComponentInChildren<Text>().text = ""*//*GameManager.Instance.EventDataBase.GetEventById(leveldb.listLevels[i].listEventsId[l]).id + "\n" + * GameManager.Instance.EventDataBase.GetEventById(leveldb.listLevels[i].listEventsId[l]).description;*/ goEventCard.SetActive(false); cardChildren.Add(goEventCard); } } } GoCardChildren.Add(cardChildren); } } }