void Look(int _i) { if (GameManager.Instance.ListOfSelectedKeepers.Count > 0) { PawnInstance ki = GameManager.Instance.ListOfSelectedKeepers[0]; if (goPanneau == null) { return; } goPanneau.SetActive(true); // Si le personnage peut parler if (ki.Data.Behaviours[(int)BehavioursEnum.CanSpeak]) { goPanneau.GetComponentInChildren <Text>().text = Translater.PanelsText(level, 0, CharacterRace.Human); } else { if (ki.Data.PawnId == "lucky") { goPanneau.GetComponentInChildren <Text>().text = Translater.PanelsText(level, 0, CharacterRace.Cat); } else { goPanneau.GetComponentInChildren <Text>().text = Translater.PanelsText(level, 0, CharacterRace.Dog); } } } }