static public int GetComponentsInChildren_s(IntPtr l) { try { UnityEngine.Transform a1; checkType(l, 1, out a1); System.String a2; checkType(l, 2, out a2); List <UnityEngine.Component> a3; TransformLuaUtil.GetComponentsInChildren(a1, a2, out a3); pushValue(l, true); pushValue(l, a3); return(2); } catch (Exception e) { return(error(l, e)); } }