static public int GetTransformForward_s(IntPtr l) { try { UnityEngine.Transform a1; checkType(l, 1, out a1); System.Single a2; System.Single a3; System.Single a4; TransformLuaUtil.GetTransformForward(a1, out a2, out a3, out a4); pushValue(l, true); pushValue(l, a2); pushValue(l, a3); pushValue(l, a4); return(4); } catch (Exception e) { return(error(l, e)); } }