Example #1
0
 static public int GetComponentsInChildren_s(IntPtr l)
 {
     try {
         UnityEngine.Transform a1;
         checkType(l, 1, out a1);
         System.String a2;
         checkType(l, 2, out a2);
         List <UnityEngine.Component> a3;
         TransformLuaUtil.GetComponentsInChildren(a1, a2, out a3);
         pushValue(l, true);
         pushValue(l, a3);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }