public void Act(TowerInstance t) { System.Object data = t.GetData(); if (data != null && data is Tower) { if (TechTree.GetAvailableTowers().Contains(data as Tower)) { t.SetData(null); StopParticles(t); } else { TechTree.ResearchTower(data as Tower); StartParticles(t); } } if (data != null && data is Upgrade) { if (TechTree.GetAvailableUpgrades().Contains(data as Upgrade)) { t.SetData(null); StopParticles(t); } else { TechTree.ResearchUpgrade(data as Upgrade); StartParticles(t); } } if (data == null) { StopParticles(t); } }
public void Clicked() { TowerInstance instance = Game.GetSelectedTower(); if (instance != null && instance.GetTower() is UpgradeTower) { System.Object data; if (upgrade != null) { data = upgrade; } else { data = tower; } instance.SetData(data); } Game.SelectTower(null); }