void Update() { if (healthBar == null && (tower.GetHealth() < tower.GetMaxHealth() || Game.GetSelectedTower() == tower)) { healthBar = Instantiate(healthBarPrefab, Game.progressCanvas.transform); healthBar.GetComponent <HealthScript>().healthable = tower; } else if (tower.GetHealth() == tower.GetMaxHealth() && Game.GetSelectedTower() != tower) { Destroy(healthBar); healthBar = null; } if (tower.GetHealth() <= 0) { if (Game.GetSelectedTower() == tower) { Game.SelectTower(null); } Destroy(healthBar); tile.Hold(null); tile.SetUsed(false); GameObject.Destroy(gameObject); } if (tower != null) { if (!run) { GameObject model; model = Instantiate(tower.GetModel(), new Vector3(transform.position.x, transform.position.y + 2.5f, transform.position.z), transform.rotation); model.transform.SetParent(transform); FollowScript fs = model.GetComponentInChildren <FollowScript>(); if (fs != null) { tower.follow = fs.transform; } run = true; } } if (selectRenderer != null) { if (Game.GetSelectedTower() == tower) { selectRenderer.enabled = true; } else { selectRenderer.enabled = false; } } }