public void Clicked() { TowerInstance ti = Game.GetSelectedTower(); if (ti != null) { //Tile tile = ti.GetTile(); //if (tile.GetHeld() != null) { // tile.SetUsed(false); // Destroy(ti.GetGameObject()); // tile.Hold(null); // Game.SelectTower(null); ti.AddHealth(-ti.GetHealth()); Game.AddLumber((int)Math.Round((ti.GetCost() + ti.GetUpgradesSum()) / 3.0)); //} } }
// Start is called before the first frame update public void AddHealth(int amount) { tower.AddHealth(amount); }