private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Knuckles")) { //Nos ha golpeado el jugador: Rompemos y mostramos el powerup bOpenToolTip = TooltipController.LoadToolTip(ToolTipLoaded); AudioSource.PlayClipAtPoint(_sfxBreak, transform.position); ani.SetTrigger("Explode"); collision.GetComponent <Knuckles>().GetPowerUp(_powerUp); GameManager.Pause = true; } }