private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.CompareTag("Knuckles"))
        {
            //Nos ha golpeado el jugador: Rompemos y mostramos el powerup
            bOpenToolTip = TooltipController.LoadToolTip(ToolTipLoaded);

            AudioSource.PlayClipAtPoint(_sfxBreak, transform.position);
            ani.SetTrigger("Explode");

            collision.GetComponent <Knuckles>().GetPowerUp(_powerUp);
            GameManager.Pause = true;
        }
    }