private IEnumerator WaitForTooltip() { const float tooltipPauseDuration = 0.3f; yield return(new WaitForSeconds(tooltipPauseDuration)); if (_bLastDialogue) { _tooltipControl.ShowTapToPlay(); } else { _tooltipControl.ShowTapToResume(); } _inputManager.ClearInput(); while (!_inputManager.TapRegistered()) { yield return(null); } _tooltipControl.HideResumeImages(); }