public void InitInvalidScene(string sceneName, bool starVisible, DateTime created, DateTime modified, string sceneId, string problem) { SetLabel($"{sceneName} (invalid)"); Created = created; Modified = modified; SetTimestamp(modified.ToString()); InitTile(sceneId); SetStar(starVisible); OptionButton.gameObject.SetActive(false); MainButton.interactable = false; TopImage.color = new Color(1, 1, 1, 0.4f); Outline.color = Color.gray; Tooltip.Description = problem; Tooltip.EnableTooltip(); }