// Use this for initialization void Awake() { if (GameSettings.SOLO) { objTimer.SetActive(false); } scrTimer = objTimer.GetComponent <TimerUI>(); if (GameInfoChoose.currentRoundTimeLeft != 0) { timeToNextGame = GameInfoChoose.currentRoundTimeLeft; GameInfoChoose.currentRoundTimeLeft = 0; } else { timeToNextGame = GameInfoChoose.info.round_duration_ms; } GameInfoChoose.SetNewRound(); scrPrWPre = previewWordObj.GetComponent <PreviewWordPrefab>(); whatSortText = whatSortObj.GetComponent <Text>(); }
// Use this for initialization void Start() { currentScore = GameObject.Find("CurrentScore").GetComponent <CurrentScore>(); fullScore = GameObject.FindObjectOfType <FullScore>(); score = GetComponent <Score>(); energy = GetComponent <Energy>(); energyLine = GameObject.FindObjectOfType <EnergyLine>(); inputController = GameObject.FindObjectOfType <InputController>(); timerScript = GameObject.FindObjectOfType <TimerScript>(); timerUI = GameObject.FindObjectOfType <TimerUI>(); info = GetComponent <Info>(); taskStrings = GetComponent <TaskStrings>(); pauseButton = GameObject.FindObjectOfType <PauseButton>().gameObject; pauseMenu = GameObject.Find("Canvas").GetComponentInChildren <PauseMenu>(); // endMenu = GameObject.FindObjectOfType<EndMenu>(); taskHelper = GameObject.FindObjectOfType <TaskHelper>(); globalController = GetComponent <GlobalController>(); cam = GameObject.Find("MainCamera"); secondCamera = GameObject.Find("SecondCamera"); wordRideCanvas = GameObject.FindObjectOfType <WordRideCanvas>(); metalSparksPrefab = Resources.Load("Prefabs/Particles/MetalSpark") as GameObject; carUserParametres = GetComponent <CarUserParametres>(); gameUI = GameObject.FindObjectOfType <GameUI>(); canvasController = GameObject.FindObjectOfType <CanvasController>(); particleCanvas = GameObject.Find("ParticleCanvas"); carCreator = GameObject.FindObjectOfType <CarCreator>(); mainBonus = GameObject.FindObjectOfType <MainBonus>(); waitBackground = GameObject.FindObjectOfType <WaitBackground>(); }
public void Initialize() { isEndFlag = false; random = new Random(); var player = new Player(this); characterManager = new CharacterManager(); characterManager.Add(player); //エネミーの追加 for (int i = 0; i < 5; i++) { var position = new Vector2(0, 0); position.X = random.Next((int)(player.position.X + 30f), 30500); position.Y = random.Next(450, 550); characterManager.Add(new Enemy(position, random.Next(1, 10), this)); } //アイテムの追加 for (int i = 0; i < 7; i++) { var position = new Vector2(0, 0); position.X = random.Next((int)(player.position.X + 30f), 30500); position.Y = random.Next(450, 550); characterManager.Add(new Item(position, random.Next(5, 13), this)); } timer = new CountUpTimer(0); timerUI = new TimerUI(timer); Camera_2D.Initialize(); }
void Awake() { if (GameSettings.SOLO) { objTimer.SetActive(false); } scrTimer = objTimer.GetComponent <TimerUI>(); scrPrWPreTop = previewWordObjTop.GetComponent <PreviewWordPrefab>(); scrPrWPreBot = previewWordObjBot.GetComponent <PreviewWordPrefab>(); txtWordsShown = new Text[2]; btnScript = new DragUIElement[2]; btnText = new Text[2]; txtWordsShown[0] = shownWordsObject1.GetComponentInChildren <Text>(); txtWordsShown[1] = shownWordsObject2.GetComponentInChildren <Text>(); txtWordsShownScore = new Text[2]; txtWordsShownScore[0] = shownWordScoreObj[0].GetComponent <Text>(); txtWordsShownScore[1] = shownWordScoreObj[1].GetComponent <Text>(); sendScore = objSendScore.GetComponent <SendScore>(); btnText[0] = btnObject1.GetComponentInChildren <Text>(); btnText[1] = btnObject2.GetComponentInChildren <Text>(); btnScript[0] = btnObject1.GetComponent <DragUIElement>(); btnScript[1] = btnObject2.GetComponent <DragUIElement>(); userWordsChoices = new List <DragWords>(); userChoicesGroup = new List <int>(); }
// Use this for initialization void Awake() { objTimer.SetActive(false); scrTimer = objTimer.GetComponent <TimerUI>(); GameInfoChoose.tempList = GameInfoChoose.chosenButtons; classyText = new Text[3]; classyBtn = new Button[3]; classyImg = new Image[3]; choiceText = new Text[3]; choiceBtn = new Button[3]; choiceImg = new Image[3]; for (int i = 0; i < 3; i++) { classyText[i] = classyObj[i].GetComponentInChildren <Text>(); classyBtn[i] = classyObj[i].GetComponent <Button>(); classyImg[i] = classyObj[i].GetComponent <Image>(); choiceText[i] = choiceObj[i].GetComponentInChildren <Text>(); choiceBtn[i] = choiceObj[i].GetComponent <Button>(); choiceImg[i] = choiceObj[i].GetComponent <Image>(); } classyfiedBtns = new List <ChooseButtons>(); reorder = false; reorderNumbers = new List <int>(); setUpChosenWords(); }
void Awake() { objTimer.SetActive(false); scrTimer = objTimer.GetComponent <TimerUI>(); scrPrWPreTop = previewWordObjTop.GetComponent <PreviewWordPrefab>(); scrPrWPreBot = previewWordObjBot.GetComponent <PreviewWordPrefab>(); txtWordsShown = new Text[2]; btnScript = new DragUIElementCol[2]; btnText = new Text[2]; txtWordsShown[0] = shownWordsObject1.GetComponentInChildren <Text>(); txtWordsShown[1] = shownWordsObject2.GetComponentInChildren <Text>(); txtWordsShownScore = new Text[2]; txtWordsShownScore[0] = shownWordScoreObj[0].GetComponent <Text>(); txtWordsShownScore[1] = shownWordScoreObj[1].GetComponent <Text>(); sendScore = objSendScore.GetComponent <SendScore>(); btnText[0] = btnObject1.GetComponentInChildren <Text>(); btnText[1] = btnObject2.GetComponentInChildren <Text>(); btnScript[0] = btnObject1.GetComponent <DragUIElementCol>(); btnScript[1] = btnObject2.GetComponent <DragUIElementCol>(); userWordsChoices = new List <DragWords>(); userChoicesGroup = new List <int>(); structureTextObj.SetActive(true); structureTextObj.GetComponent <Text>().text = GameInfoDrag.info.words[GameInfoDrag.currentRound].structure_text; }
void Start() { playerHazardHandler = FindObjectOfType <PlayerHazardHandler>(); timerUI = FindObjectOfType <TimerUI>(); timeBodies = FindObjectsOfType <TimeBody>(); playerMovement = FindObjectOfType <PlayerMovement>(); }
/// <summary> /// 初期化処理(起動時、コンストラクタの後に1度だけ呼ばれる) /// </summary> protected override void Initialize() { // この下にロジックを記述 player = new Player(); player.Initialize(); //コインの実体生成 coin = new Coin(); //コインを初期化 coin.Initialize(); timer = new CountDowntimer(10); timerUI = new TimerUI(timer); waittimer = new CountDowntimer(2); characters = new List <Character>(); characters.Add(new Coin()); for (int i = 0; i < 1; i++) { characters.Add(new Coin()); } foreach (var c in characters) { c.Initialize(); } // この上にロジックを記述 base.Initialize();// 親クラスの初期化処理呼び出し。絶対に消すな!! }
// Use this for initialization void Awake() { if (GameSettings.SOLO) { objTimer.SetActive(false); } scrTimer = objTimer.GetComponent <TimerUI>(); GameInfoDrag.SetNewRound(); scrPrWPreTop = previewWordObjTop.GetComponent <PreviewWordPrefab>(); scrPrWPreBot = previewWordObjBot.GetComponent <PreviewWordPrefab>(); whatSortText1 = whatSortObj1.GetComponent <Text>(); whatSortText2 = whatSortObj2.GetComponent <Text>(); if (GameInfoDrag.currentRoundTimeLeft != 0) { timeToNextGame = (long)GameInfoDrag.currentRoundTimeLeft; GameInfoDrag.currentRoundTimeLeft = 0; } else { timeToNextGame = GameInfoDrag.info.round_duration_ms; } }
// Use this for initialization void Start() { currentScore = GameObject.Find("CurrentScore").GetComponent<CurrentScore>(); fullScore = GameObject.FindObjectOfType<FullScore>(); score = GetComponent<Score>(); energy = GetComponent<Energy>(); energyLine = GameObject.FindObjectOfType<EnergyLine>(); inputController = GameObject.FindObjectOfType<InputController>(); timerScript = GameObject.FindObjectOfType<TimerScript>(); timerUI = GameObject.FindObjectOfType<TimerUI>(); info = GetComponent<Info>(); taskStrings = GetComponent<TaskStrings>(); pauseButton = GameObject.FindObjectOfType<PauseButton>().gameObject; pauseMenu = GameObject.Find("Canvas").GetComponentInChildren<PauseMenu>(); // endMenu = GameObject.FindObjectOfType<EndMenu>(); taskHelper = GameObject.FindObjectOfType<TaskHelper>(); globalController = GetComponent<GlobalController>(); cam = GameObject.Find("MainCamera"); secondCamera = GameObject.Find("SecondCamera"); wordRideCanvas = GameObject.FindObjectOfType<WordRideCanvas>(); metalSparksPrefab = Resources.Load("Prefabs/Particles/MetalSpark") as GameObject; carUserParametres = GetComponent<CarUserParametres>(); gameUI = GameObject.FindObjectOfType<GameUI>(); canvasController = GameObject.FindObjectOfType<CanvasController>(); particleCanvas = GameObject.Find("ParticleCanvas"); carCreator = GameObject.FindObjectOfType<CarCreator>(); mainBonus = GameObject.FindObjectOfType<MainBonus>(); waitBackground = GameObject.FindObjectOfType<WaitBackground>(); }
public override void Hide(UIScene.SceneVoidDelegate afterFinished = null) { UIScene.SceneVoidDelegate sceneVoidDelegate = delegate { SceneDirector.FF9Wipe_FadeInEx(256); battle.ff9ShutdownStateBattleResult(); this.ItemListPanel.SetActive(false); PersistenSingleton <FF9StateSystem> .Instance.mode = PersistenSingleton <FF9StateSystem> .Instance.prevMode; Byte mode = PersistenSingleton <FF9StateSystem> .Instance.mode; if (mode == 3) { SceneDirector.Replace("WorldMap", SceneTransition.FadeOutToBlack, true); } else if (mode == 5 || mode == 1) { SceneDirector.Replace("FieldMap", SceneTransition.FadeOutToBlack, true); } if (this.isTimerDisplay && TimerUI.Enable) { TimerUI.SetDisplay(true); } }; if (afterFinished != null) { sceneVoidDelegate = (UIScene.SceneVoidDelegate)Delegate.Combine(sceneVoidDelegate, afterFinished); } base.Hide(sceneVoidDelegate); SceneDirector.FF9Wipe_FadeInEx(12); this.screenFadePanel.depth = 5; }
public void NotifyEndCountdown() { this.player.isPlay = true; //uiCanvasのTimerを取得してタイマーをスタートする。 TimerUI timerUi = uiCanvas.GetComponentInChildren <TimerUI>(); timerUi.NotifyEndCountdown(); }
void Pause() { pauseMenuUI.SetActive(true); TimerUI.SetActive(false); DecountUI.SetActive(false); Time.timeScale = 0f; GameIsPaused = true; GameSettings = false; }
public void SwitchState(Material mat, TimerUI newTimer) { Debug.Log("SwitchMat"); gameObject.GetComponent <Renderer>().material = mat; Debug.Log("switched material"); Debug.Log("Rando string: " + newTimer.randoString); newTimer.ToggleHelper(true); }
void Pause() { pauseMenuUI.SetActive(true); TimerUI.SetActive(false); WaitingPlayersUI.SetActive(false); DecountUI.SetActive(false); Time.timeScale = 1f; // Changer la valeur pour le solo GameIsPaused = true; GameSettings = false; }
// Use this for initialization void Awake() { scrTimer = objTimer.GetComponent <TimerUI>(); scrollRectScorboard = objScrollViewTxtScoreboard.GetComponent <ScrollRect>(); contentTrans = contentObj.GetComponent <RectTransform>(); thisPlayerObj.SetActive(false); leaderboard = (LoadLeaderboard)GameObject.FindObjectOfType(typeof(LoadLeaderboard)); }
private void Awake() { if (Instance == null) { Instance = this; } else { Destroy(this.gameObject); } }
private void LateUpdate() { if (this._skipMenuScene && !this._isChangingScene) { this._isChangingScene = true; TimerUI.SetEnable(false); ExpansionVerifier.printLog("GUIManager : goto Title"); SceneDirector.Replace("Title", SceneTransition.FadeOutToBlack_FadeIn, true); SceneDirector.ToggleFadeAll(false); } }
// Use this for initialization void Start () { timeleft = updateInterval; sceneFader = GameObject.FindGameObjectWithTag("GameController").GetComponent<SceneFader>(); healthController = GameObject.FindGameObjectWithTag("Player").GetComponent<HealthController>(); ui_timerText = GameObject.Find("UI_Canvas/UI_TimerText").GetComponent<TimerUI>(); ui_levelInfo = GameObject.Find("UI_Canvas/UI_LevelInfoText").GetComponent<LevelInfoUI>(); ui_healthPoints = GameObject.Find("UI_Canvas/UI_HealthPoints").GetComponent<HealthPointsUI>(); ui_debug = GameObject.Find("UI_Canvas/UI_Debug").GetComponent<DebugUI>(); }
// Use this for initialization void Awake() { if (GameSettings.SOLO) { objTimer.SetActive(false); soloButtonObj.SetActive(true); } scrTimerHelper = objTimerHelper.GetComponent <TimerUI>(); scrTimer = objTimer.GetComponent <TimerUI>(); GameSettings.CURRENTLY_RUNNING_GAME_MODE = GameSettings.GAME_MODE_SYNONYM; }
void Start() { this.tui = this.GetComponentInChildren <TimerUI>(); this.ad = this.GetComponentInChildren <ActionDisplay>(); this.lb = this.GetComponentInChildren <LockButton>(); this.dbp = this.GetComponentInChildren <DebugPanel>(); this.gsd = this.GetComponentInChildren <GameStateDisplay>(); this.asg = this.GetComponentInChildren <ActionSelectGroup>(); this.god = this.GetComponentInChildren <GameOverDisplay>(); this.GameOverDisplayHide(); // Hide this till needed. Todo Warning, may depend on script execution order this.lasb = new List <ActionSelectButton>(); this.hsd = this.GetComponentInChildren <HitSunkDisplay>(); }
// Use this for initialization void Awake() { objTimer.SetActive(false); scrTimer = objTimer.GetComponent <TimerUI>(); choice1Text = choice1Obj.GetComponentInChildren <Text>(); choice2Text = choice2Obj.GetComponentInChildren <Text>(); choice3Text = choice3Obj.GetComponentInChildren <Text>(); additionalInfoText = additionalInfoObj.GetComponent <Text>(); setPreviewWords(); }
// Use this for initialization void Awake() { if (GameSettings.SOLO) { objTimer.SetActive(false); soloButtonObj.SetActive(true); } scrTimer = objTimer.GetComponent <TimerUI>(); scrGetScoreboard = objGetScoreboard.GetComponent <GetScoreboard>(); called = false; }
// Use this for initialization void Awake() { if (GameSettings.SOLO) { objTimer.SetActive(false); soloButtonObj.SetActive(true); soloButtonText = soloButtonObj.GetComponentInChildren <Text>(); /*soloButtonText.text = TEXT_NEXT; * if (GameInfoChoose.currentRound == (GameInfoChoose.info.number_of_rounds - 1)) * { * soloButtonText.text = TEXT_END; * }*/ } scrTimer = objTimer.GetComponent <TimerUI>(); starsScripts = new StarsPrefab[starsObj.Length]; for (int i = 0; i < starsObj.Length; i++) { starsScripts[i] = starsObj[i].GetComponent <StarsPrefab>(); } sumPointsText = sumPointsObj.GetComponent <Text>(); rightOrderScoreText = rightOrderScoreObj.GetComponent <Text>(); rightOrderText = rightOrderTextObj.GetComponent <Text>(); chosenWordsText = new Text[3]; chosenWordsScoreText = new Text[3]; for (int i = 0; i < 3; i++) { chosenWordsText[i] = chosenWordsObj[i].GetComponent <Text>(); chosenWordsScoreText[i] = chosenWordsScoreObj[i].GetComponent <Text>(); chosenWordsText[i].text = ""; chosenWordsScoreText[i].text = ""; } scrSendScore = objSendScore.GetComponent <SendScore>(); scrGetScoreboard = objGetScoreboard.GetComponent <GetScoreboard>(); scrConnect = objConnect.GetComponent <Connect>(); saveRound = GameInfoChoose.currentRound; maxRounds = GameInfoChoose.info.number_of_rounds; canvasObj.SetActive(false); objProgressCircle.SetActive(true); }
void Awake() { if (GameSettings.SOLO) { objTimer.SetActive(false); soloButtonObj.SetActive(true); } scrTimer = objTimer.GetComponent <TimerUI>(); previewWord = GameInfoInsert.info.words[GameInfoInsert.currentRound].word; previewWordPos = GameInfoInsert.info.words[GameInfoInsert.currentRound].position; scrSendScore = objSendScore.GetComponent <SendScore>(); }
private void Awake() { m_Canvases = GetComponentsInChildren <Canvas>(true); m_Raycasters = GetComponentsInChildren <GraphicRaycaster>(true); for (int i = 0; i < m_Canvases.Length; i++) { m_TimerUI = m_Canvases[i].GetComponent <TimerUI>(); if (m_TimerUI != null) { break; } } }
public void Resume() { pauseMenuUI.SetActive(false); Time.timeScale = 1f; GameIsPaused = false; GameSettings = false; if (WaitingTimeSolo.DecountDis) { DecountUI.SetActive(true); } else if (WaitingTimeSolo.TimerDis) { TimerUI.SetActive(true); } }
void Awake() { objTimer.SetActive(false); soloButtonObj.SetActive(true); scrTimer = objTimer.GetComponent <TimerUI>(); previewWord = GameInfoInsert.info.words[0].word; previewWordPos = GameInfoInsert.info.words[0].position; scrSendScore = objSendScore.GetComponent <SendScore>(); structureTextObj.SetActive(true); structureTextObj.GetComponent <Text>().text = GameInfoInsert.info.words[GameInfoInsert.currentRound].structure_text; }
private void ButtonControl_Clicked(Object src, EventArgs evt) { if (TimerUI.Enabled) { TimerUI.Stop(); ButtonControl.Text = "Start!"; ButtonControl.BackColor = Color.Green; } else { TimerUI.Start(); ButtonControl.Text = "Stop!"; ButtonControl.BackColor = Color.Red; } }
// Use this for initialization void Start() { survivalTime = Random.Range(minSurvivalTime, maxSurvivalTime); survivalTimer = survivalTime; timerUI = GameObject.Find("Timer").GetComponent <TimerUI>(); if (timerUI != null) { timerUI.SetTimer(survivalTime); } if (AudioManager.instance) { AudioManager.instance.PlaySound("Music"); } levelStatus = LevelStatus.IN_PROGRESS; }
private void InitialEvent() { this.currentState = BattleResultUI.ResultState.None; FF9StateBattleMap map = FF9StateSystem.Battle.FF9Battle.map; if (map.evtPtr != null) { this.AllPanel.SetActive(false); PersistenSingleton <EventEngine> .Instance.StartEvents(map.evtPtr); if (this.isTimerDisplay && TimerUI.Enable) { TimerUI.SetDisplay(false); } } }
public override void Show(UIScene.SceneVoidDelegate afterFinished = null) { SceneDirector.FF9Wipe_FadeInEx(30); UIScene.SceneVoidDelegate sceneVoidDelegate = delegate { SceneDirector.FF9Wipe_FadeInEx(24); this.AnimatePanel(1); }; TimerUI.SetEnable(false); if (afterFinished != null) { sceneVoidDelegate = (UIScene.SceneVoidDelegate)Delegate.Combine(sceneVoidDelegate, afterFinished); } base.Show(sceneVoidDelegate); PersistenSingleton <UIManager> .Instance.SetGameCameraEnable(false); }